
Developers: Sonic Team
Publisher: Sega
Platforms: Wii, PlayStation 2, PlayStation 3, Xbox 360
Sonic franchise still running on fumes...mostly
The sneaker-wearing, spiky-haired furball at the center of Sega’s marquee franchise has had a limp in his step the past few years. As the game’s developers left behind the series’ traditional platforming style of gameplay for 3D, the enthusiasm of Sonic’s most ardent fanboys has steadily eroded. Based on screenshots leaked during the early stage of Sonic Unleashed’s game’s development cycle, this new installment was going to be the comeback that would catapult Sonic back into a full sprint. There are moments of thrilling rightness, but a few horribly misguided design choices overwhelm the experience.
The nighttime levels are plodding and slow and repetitious and repetitious. Guide the scampering werehog around levels collecting rings and battling through swarms of robot baddies. (Your reward for clearing out one wave? Another wave.) The puzzles are occasionally clever, but the pace feels positively lethargic when you’re coming off a daytime running level. Compounding this issue is the fact that you have to collect sun and moon tokens in order to access the levels, which feels like being forced to crawl around on your hands and knees in an arcade, looking under dusty game cabinets for quarters that will let you play a quick game before you're forced to go back to rummaging.
Dear Sonic Team: close, but not quite.
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Watch the trailer for Sonic Unleashed:
[This game was reviewed on a gamer-certified AOC 2230fH hi-def display.]

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