March, 2011 - I was standing in a line for a PAX East press pass when Curt Schilling walked in, garnering absolutely no reaction from the people around me. That's the only time that's ever happened anywhere in Boston. That's like Norm not being recognized in Cheers. He might look like a taller version of your lumpy suburban dad, but he's still Curt Schilling, outspoken baseball superstar and famous video-game big shot. His face beamed from a nearby newspaper box, filling out the cover of every issue within. Nobody bothered him as he walked through the lobby.
Forty-five minutes later I was still in that same line. Somewhere within the Boston Convention and Exhibition Center, during a keynote speech I had hoped to cover in my duties as an intimidatingly serious games writer, Jane McGonigal delivered a lecture that from all reports could basically justify spending thirty hours a week camping in Bad Company 2. Because the people who go to PAX need to be told to spend more time playing games.
I was standing in one of these lines somewhere at PAX East when it hit me: the easiest way to feel like an outsider is to hang around people who obsess over something you like.
I play and write about games because I enjoy them and am fascinated by the ideas behind them. I don't use this hobby as a one-stop identity shop. I am sure the vast majority of PAX attendees engage fully and thoughtfully with the wider culture, but after walking the floor of PAX East it's easy to view them all as blinkered obsessives who think Chrono Trigger is man's greatest work of art.
And of course I was standing in a line when I realized these things. What else would I be doing? That's all PAX is, a never-ending series of lines, occasionally broken up by the flash of a yellow press pass. It's like the DMV, but you only get your picture taken if you're dressed like a lady Street Fighter.
These lines consisted of ridiculous amounts of people who I quickly assumed had equally ridiculous mindsets. Of course that sounds irrational. But then PAX isn't a rational place. PAX isn't even really about playing games. Sure, there were games one could play, with cards, boards, or joysticks, but playing games felt secondary to congratulating one another for sharing a pastime.
To enjoy PAX you can't just have an interest in games. You can't merely be a person who has liked games for thirty years, who likes them enough to write about them for very little money. Genuinely loving games isn't even enough. You have to love the idea of loving games. You have to listen to music about games and tell jokes about games and dress like characters from games. You must completely obsess over games until you forget how to relate to people in any other way. It's kind of like being an Evangelical or, worse, a Boston sports fan.
How much of this is warranted, and how much is simply me projecting my own insecurities onto a group of people openly embracing what they love? I feel the same way when immersed in any subculture that I'm only somewhat interested in. Maybe it's because I'm a proud dilettante annoyed by those more dedicated than me. Or maybe it's because someone can enjoy video games without wearing t-shirts with Portal references or listening to MC Frontalot or laughing at bad web-comics that focus exclusively on one of the great multitude of entertainment options available to us today.
I hate cynicism, but then this all sounds very cynical. PAX East makes me hate myself. My unease would occasionally disappear when I was able to actually play games, especially titles I knew nothing about in advance, like Outland, Bastion, and Skulls of the Shogun. Playing these smaller games while talking to the artists and producers who helped make them showed me the true value of PAX, especially for fans who couldn't otherwise make it into industry shows like GDC or E3.
Please don't get the wrong impression. I like games. Games are good. People should play them. But every once in a while they should put those games back on the shelf and see what else the world has to offer.
Garrett Martin writes about video games, comic books, and music for a number of regional and national publications. He covers video games for the Boston Herald, edits a weekly comic review column at Paste, and is an editor and writer for Voice Media’s games blog Joystick Division.

I'm really sorry that this author just straight up didn't get it. I guess conventions aren't for everyone and especially not for this particular author. I think that the author really missed the ball saying that the only way to enjoy PAX is to obsess over games to the point that you're missing out on the real world. I don't thnk any of these people are nearly as obsessed as he seems to think they are, though maybe he'd have understood that if he bothered to talk to ANYONE attending PAX who seemed to be enjoying themselves? PAX, in a way, is a family. It's a weekend where people can be themselves and be accepted for it. And for one weekend a year, they get to go all out and have fun being themselves and enjoying the things they like without anyone judging them for it.
In terms of this author's personal opinion on PAX, obviously it's not his scene and he probably shouldn't go back to this or any other convention. And that's fine. But how uninspired of a journalist must he be to write something like this? Ok if you don't enjoy it, however this convention is now held twice a year in two different cities, selling out completely of tens of thousands of badges months in advance (the August PAX Prime event is expected to sell out with a week or two from now), staffed by a very large army of volunteers who work for FREE because they love the event so much, and making PAX East, primarily attended by fans, larger than E3. All those things mean that while you didn't like it, there's thousands and thousands of people who do, so why not take a second to actually experience some of the event and talk to people who seem to be enjoying it? Saying that PAX is nothing but a sea of endless lines sounds to me like someone who was only interested in playing the biggest games or seeing the most popular panels and never getting into the root of what the event is. I don't think i waited in one line all weekend when i went and i had a fantastic time, and furthermore i spent much of that time playing games or talking to people who make games. Coming out of such an intensely popular event and stating that it "made [you] hate [yourself]" without even so much as trying to understand what makes PAX tick conveys nothing to the reader but an air of superiority from the author. While that might make the author feel good about himself, it leaves the readers feeling like he just told us that he was too good to deal with those nerds. That may not have been the intended message, but to many readers i've spoken to it is the take away message anyway.
This article isn't just a bad and incomplete review of PAX, but is also simply poor journalism.
What an incredibly whiny and poorly informed story. You should work on hating yourself less, because all you're doing here is projecting your self-hatred upon those who have similar interests. We don't hate ourselves because we're gamers. We enjoy it. And yes, we do enjoy things outside of the realm of games -- you just chose not to engage any of us to find that out.
Wait, so you wrote this in March, and you are just now getting around to putting it up?