Diablo III Bug Can Crash Game
Diablo III is now live, but lurking within the game is a nasty bug. “The Error 3006” bug boots players from their game and prohibits them from logging back in—even with a different character.... read more
Slow Login Times Expected During Diablo III Launch
Diablo III players might need a little bit of patience while attempting to log onto game servers during launch day, thanks to the heavy amount of users expected. According to their Launch Day Preparation Guide, Blizzard is expecting a login wait of up to 40 seconds per user. If your game doesn’t connect within the allotted time, an Error 37 message will prompt you to give it another go. Blizzard’s advice: If at first you don’t succeed, try, try again.... read more
The Week in Gaming News
Our round-up of notable news from the world of gaming for the week of May 7, 2012.... read more
The Week in Gaming News
Our round-up of notable news from the world of gaming for the week of April 30, 2012.... read more
Prototype 2 Review (Multi-Platform)
Maybe it’s just me, but these days it seems like a lot of video game protagonists have become — well, kind of a bunch of whiny d-bags. From Marcus Fenix’s incessant droning on about his old man, to Commander Shepard’s intergalactic handwringing, to Modern Warfare commandos waxing poetic on the horrors of war, you can’t shoot an alien/terrorist in the face without having some brooding anti-hero wallowing in their own existential angst about it afterwards.... read more
The Walking Dead: Episode 1 - A New Day Review (Multi-Platform)
The living dead are stumbling down I-85. Black helicopters fly overheard. You are in handcuffs, stuck in the back of a police car. Welcome to the end of your world.... read more
The Week in Gaming News
Our round-up of notable news from the world of gaming for the week of April 23, 2012.... read more
Xenoblade Chronicles Review (Wii)
I’m glad Xenoblade Chronicles is on the Wii. If it were on the 360 or the PS3, then you could see my achievement list (Xenoblade Chronicles has achievements, which give you an experience point boost for unlocking them) and realize that I haven’t finished this game.... read more
Skullgirls Review (PSN/XBLA)
Skullgirls is the first fighting game ever made that wants you to play it like a fighting game. Most fighting games don’t care at all if you play them like a fighting game; they leave that to the people who have been playing them for decades. Some occasionally give a lazy, boring tutorial, asking you to press buttons every minute or so without explaining how they will ever become important, as if the game was an indescribably slow paced remake of Guitar Hero.... read more
The Leaderboard: Who's the Bad Guy?
Paste has long believed that videogames are a vital part of pop culture. We’ve expanded our games coverage with a new essay column called The Leaderboard. Twice a month we’ll be running an essay or editorial from a rotating crew of writers with a wide breadth of expertise and experience within the industry. From critics to designers to academics, The Leaderboard will highlight a variety of insightful voices. Today’s column is written by Border House staff writer Mattie Brice. Manchild. It’s one of those dirty, fighting words, meant to initiate confrontation with an embarrassing truth. My first memory of hearing... read more
The Week in Gaming News
Our round-up of notable news from the world of gaming for the week of April 16, 2012.... read more
Analogue: A Hate Story Review (PC/Mac)
On the most basic level, Analogue: A Hate Story is a visual novel, the kind normally filled with attractive anime-inspired characters and the promise of romantic entanglements. It’s much more than that, though, which isn’t a surprise, as it’s from the same developer as Don’t Take It Personally, Babe, It’s Just Ain’t Your Story, a game that offered a chilling look at how social media could be used to compromise privacy.... read more
The Witcher 2: Assassins of Kings Enhanced Edition Review (360/PC)
In videogames, players are, by design, prime donne. Even more than in static art, games pamper the consumer’s id, reminding him (for example) that his battle prowess saved the immobile townsfolk from the sedentary sea beast, that his infinite wisdom preempted the poisonous bog with anti-poison, and that his masterful stroke (pressing A) set into sequence the artificial justice of the “good ending”. How unfathomable, the game declares, is his well-timed save tactic! How divine his perusal of the Achievements!... read more
The Week in Gaming News
Our round-up of notable news from the world of gaming for the week of April 9, 2012.... read more
Check Out Max Payne 3's Bullet Time in a New Design and Tech Trailer
Rockstar Games rolled out a new design and technology trailer today for Max Payne 3, this time showing off the game’s Bullet Time feature.... read more
Fez Review (XBLA)
In videogames, we have to interact with surfaces, and use trial and error to construct a mental model of what lies below—how high we can jump, how far we can fall. The game knows this information to an exact degree. We can only approximate. This is part of the challenge of the platformer: first you figure out where you can go, then you go there.... read more
Watch the First Four Minutes of The Walking Dead: The Game
For those of us itching for more zombie action after the second season finale of The Walking Dead, the wait won’t be long before you can enter Robert Kirkman’s world again. read more
Silent Hill: Downpour Review (Multi-Platform)
When the original Silent Hill titles took abstractions of purgatory, character casts of mysteriously-burdened sinners and the visual language of personal hells and made them into games, it created a take on the horror genre that deservedly installed itself in history.... read more
The Week in Gaming News
Our round-up of notable news from the world of gaming for the week of April 2, 2012.... read more
Way Review (PC/Mac)
Way is a game about people. It’s about friends and strangers, about family members, about anyone willing to take twenty minutes to explore the surprising results of a 12-week student project. A brief yet haunting experience, Way is a co-operative side-scrolling platformer that hinges on a simple conceit: you can see things that your partner cannot. In order to “win” the game, you will have to help one another. There’s a catch.... read more
