I Want To Break Free: The Story of Queen's The eYe

I Want To Break Free: The Story of Queen's <i>The eYe</i>

Logan K. Young examines how Queen's discography was turned into a game in The eYe, the most epic rock ‘n’ roll game ever played...in 1998.   read more

Switched Off Star Wars: The Actual End of a Virtual World

Switched Off Star Wars: The Actual End of a Virtual World

Seven hours until a world ends and I’m a tourist. I feel ghoulish. There are battles between the Rebellion and the Empire going on in a few places across the galaxy, but my character is too new, and people there will be too busy fighting to talk.  read more

How to Read A Videogame: The Books of Skyrim

How to Read A Videogame: The Books of <i>Skyrim</i>

The bluntest instrument in a game designer's repertoire is text. The modern maestros of fantasy at Bethesda have penned thousands of pages of text for the Elder Scrolls series.  read more

IndieCade 2011: Inspired by Design

IndieCade 2011: Inspired by Design

Game academic Simon Ferrari reveals why the IndieCade independent games festival is his favorite games event of the year....  read more

Faith, Choice, and the Higher Power of El Shaddai: Ascension of the Metatron

Faith, Choice, and the Higher Power of El Shaddai: Ascension of the Metatron

What happens when you give an apocryphal religious text to a Japanese game studio and ask them to make a videogame about it? In this case, you got a narrative experience that resonates with people of many faiths, even if for wildly different reasons. Richard Clark explains his own experience with El Shaddai: Ascension of the Metatron, and the ways it draws out the player’s own views of faith, choice, and a higher power....  read more

PAX 2011: Connecting Through Gaming

PAX 2011: Connecting Through Gaming

Game designer Nels Anderson looks at the connections and relationships forged by the annual Penny Arcade Expo gaming convention....  read more

Outsider Videogames: The war of the end of the days

Outsider Videogames: <em>The war of the end of the days</em>

Welcome to the first installment of what will be a monthly series of reviews of “outsider videogames” — games that are created by people who are outside the mainstream of videogame development. We can think of outsider games as being akin to outsider music like The Shaggs or Wesley Willis, or to outsider artists like Henry Darger....  read more

Paste mPlayer Issue #3

Paste mPlayer Issue #3

This week's issue features one of our favorite bands, My Morning Jacket. Paste editor-at-large Jay Sweet has stalked their progress so closely these last seven years that we’re thankful Jim James hasn’t tried to get a restraining order. In a 4,500-word story that spans 13 encounters in five cities, Sweet was the fly on the MMJ wall as the band worked its way up through the ranks.  read more

Beautiful Madness: American McGee Talks Alice: Madness Returns

Beautiful Madness: American McGee Talks <em>Alice: Madness Returns</em>

11 years ago, Alice Liddell returned from Wonderland only to have her life torn into pieces. Her sanity was broken as a blazing fire consumed her home and family. Committed to an asylum, she retreated to the one place she could: Wonderland. But not all was well; twisted by her broken mind, Wonderland itself had fallen into chaos. However, Alice eventually saved Wonderland, escaping its twisted grasp and regaining a piece of her sanity....  read more

[E3 2011] Twitter Impressions From the Convention Floor

[E3 2011] Twitter Impressions From the Convention Floor

E3 2011 has come and gone, but there is still so much more to see. While the bulk of the game industry descended upon downtown Los Angeles, the rest of us watched anxiously online as publishers and developers alike released the latest information about their upcoming titles....  read more

Hands-On: Call of Duty's "Elite" Online Service

Hands-On: <em>Call of Duty</em>'s "Elite" Online Service

"Four or five years ago, it would have been easy to describe a Call of Duty gamer,” said Activision VP of Digital Jamie Berger. “That's changed."  Berger was speaking at the San Francisco unveiling of Call of Duty Elite, Activision's upcoming social media network. In Berger’s words, Elite will be “a new vector of innovation for the Call of Duty franchise.”...  read more

Accountability: Xbox Live and The Playstation Network

Accountability: Xbox Live and The Playstation Network

It was about nine in the morning on Easter Sunday. I was halfway through brushing my teeth when I remembered, quite spontaneously, that on the next day my Xbox Live Gold account would automatically renew for another twelve months. I had received the email from Microsoft a month earlier, warning me they would be using my credit card to take another $80 from my bank account and, at the time, I thought little of it....  read more

The Final Fantasy VII Letters, Part 10

The <em>Final Fantasy VII</em> Letters, Part 10

This is the final part in our retrospective letter series. An index of all letters can be found here....  read more

Paste Goes To PAX East

<em>Paste</em> Goes To PAX East

March, 2011 - I was standing in a line for a PAX East press pass when Curt Schilling walked in, garnering absolutely no reaction from the people around me. That's the only time that's ever happened anywhere in Boston. That's like Norm not being recognized in Cheers. He might look like a taller version of your lumpy suburban dad, but he's still Curt Schilling, outspoken baseball superstar and famous video-game big shot. His face beamed from a nearby newspaper box, filling out the cover of every issue within. Nobody bothered him as he walked through the lobby....  read more

Jason Rohrer's Infinite, Star-Filled Sky

Jason Rohrer's Infinite, Star-Filled Sky

What follows is an interview with Jason Rohrer, an independent game developer with whom I chatted a couple of days after the Game Developers' Conference in early March. Publication got delayed a bit due to some technical issues, but I'm happy to share it with you now. I wanted to note that in the time since I wrote this, a fair amount of controversy arose regarding Rohrer's game Chain-World; you can read a solid breakdown of the whole thing here. Thanks to Jason for taking the time to speak with me....  read more

The Final Fantasy VII Letters, Part 9

The <em>Final Fantasy VII</em> Letters, Part 9

Part nine in our ongoing retrospective letter series. An index of all letters can be found here....  read more

Interview: Galactic's Stanton Moore and SCEA Music Manager Jonathan Mayer Talk The Music of inFamous 2

Interview: Galactic's Stanton Moore and SCEA Music Manager Jonathan Mayer Talk The Music of <em>inFamous 2</em>

In 2009, inFamous introduced the world to Cole MacGrath, a courier-turned-lightning-toting superhero with a morality complex. This summer will see the release of inFamous 2, transplanting Cole from the electric metropolis of Empire City to the shambling bayou town of New Marais....  read more

Super Happy Fun 3DS Time

Super Happy Fun 3DS Time

Right now, the 3DS is probably the most expensive pedometer you can buy. Or at least, that’s what I’m using it for the most.  I’ve taken 50,853 steps with it in the last two weeks. What’s  keeping it in my pocket is the shallow hope I’ll bump into someone else with a 3DS so they can give me things. I love things....  read more

The Final Fantasy VII Letters, Part 8

The <em>Final Fantasy VII</em> Letters, Part 8

Part eight in our ongoing retrospective letter series. An index of all letters can be found here....  read more

Bit Player: Genre Attack!

Bit Player: Genre Attack!

For sixteen years, I mispronounced the word "genre." I had never had cause to utter it out loud to anyone; in my head I heard it as gin-ear. It wasn't until I played Phantasmagoria in 1996 that I was finally prompted to say the word out loud; I was describing the game to my older sister. "It's kind of like The Shining," I enthused, "and it uses full motion video! It's really pushing the adventure gin-ear forward." As if seeking to wipe the dopey smile from my face, she haughtily corrected me, "It's pronounced jeahn-re." Imagine my chagrin; her pronunciation...  read more