Infinite Lockdown: Playing Bioshock in Boston
Maddy Myers didn't play the same Bioshock Infinite as everyone else. read more
Take the Skylines: Moving Through Bioshock Infinite
There are two kinds of videogame movement: movement of the gamebody (usually on the left thumbstick or on the keyboard) and movement of the camera (usually on the right thumbstick or mouse). But in a first person game, where there is no modeled body, both types of movement involve the camera. read more
Paste Goes to PAX East: Outlast
After working on such huge games as Uncharted and Assassin's Creed, a small team of designers collaborate on a combat-free horror game for the PC. read more
Paste Goes to PAX East: Assassin's Creed IV: Black Flag
Can pirates of the Caribbean right the Assassin ship? read more
Paste Goes to PAX East: The Elder Scrolls Online
J.P. Grant isn't sure if Elder Scrolls Online can sell Skyrim and Oblivion fans on an MMO, even one as single-player-friendly as this. read more
Paste Goes to PAX East: Watch Dogs
If Watch Dogs is about a "smart city", why is it set in Chicago? read more
Paste Goes to PAX East: Ascend: New Gods
The free-to-play Ascend: New Gods is an interesting experiment in both game design and business models. read more
Paste Goes to PAX East: Transistor
Transistor is the follow-up to Bastion, Paste's Best Game of 2011. read more
Paste Goes to PAX East: Saints Row IV
J.P. Grant embraces the absurdity of Saints Row IV. read more
Paste Goes to PAX East: Metro: Last Light
J.P. Grant looks at the PAX East demo of Metro: Last Light in the first of his series of PAX East recaps. read more
Check out Issue #86 of PASTE.COM featuring Bioshock Infinite
Our first ever videogame cover features Paste Games Editor Garrett Martin's interview with Bioshock Infinite creator Ken Levine. Plus The Waterboys, The Staves, Harmony Korine, Elvis Costello and a guide to Papal wines. read more
Catching Up With Tomb Raider Developer Crystal Dynamics
"We could just as easily fail by not keeping this franchise relevant as we could by changing it too much." - Tomb Raider creative director Noah Hughes read more
The 10 Most Anticipated Videogames of 2013
Paste Games Editor Garrett Martin looks at his ten most anticipated games of 2013. read more
Infographic Quiz: Signature Videogame Headgear
Think you know your videogame characters? How about just from an image of their hat, crown or helmet? We took 12 of the most unique headpieces from some of our favorite videogame characters to put you to the test. read more
The Power of Two: Warren Spector Talks to Brainy Gamer's Michael Abbott
Michael "Brainy Gamer" Abbott speaks to Warren Spector about Epic Mickey, System Shock and game design. read more
Kickstarter Pick of the Week: Sportsfriends In Need
Paste talks to Hokra designer Ramiro Corbetta about the Sportsfriends compilation and Kickstarter campaign. read more
The Wii U: An Overview
Paste Games Editor Garrett Martin takes a quick look at what you need to know about Nintendo's new console the Wii U. read more
Donate Games to Veterans This Saturday Through Operation Supply Drop
Captain Steve Machuga knows how much a care package can mean to a soldier. read more
Catching Up With Felicia Day
Before Felicia Day took the stage at IndieCade, we caught up with her about the event, The Guild and more. read more
Infographic: Resident Evil, A Condensed Timeline
In honor of the recent release of Resident Evil 6 we look back at the milestones of the Resident Evil franchise. This timeline outlines the story of our favorite survival horror videogame dynasty over a span of over a half-century of story, from the birth of the Progenitor virus, the precursor to the T-virus, to the most recent installment of this beloved series. We include all the characters and the conspiracy. ... read more

