Monaco: What's Yours Is Mine Review (Multi-Platform)

<em>Monaco: What's Yours Is Mine</em> Review (Multi-Platform)

The problem with collapsing a genre and then writing a game around the tropes is that you end up with a game that is solely tropes.   read more

Metro: Last Light (Multi-Platform)

<em>Metro: Last Light</em> (Multi-Platform)

Humanity finds a way in the post-apocalyptic Russian shooter Metro: Last Light.  read more

Talisman: Prologue (Multi-Platform)

<em>Talisman: Prologue</em> (Multi-Platform)

Talisman: Prologue is an outstanding digital translation of the Talisman board game.  read more

Don't Starve Review (PC/Mac/Linux)

<em>Don't Starve</em> Review  (PC/Mac/Linux)

With Don't Starve it feels like Klei Entertainment wanted to make a survival horror game but messed up in a really good way  read more

Soul Sacrifice Review (Vita)

<em>Soul Sacrifice</em> Review (Vita)

Poor execution undermines a great concept.  read more

Far Cry 3: Blood Dragon (Multi-Platform)

<em>Far Cry 3: Blood Dragon</em> (Multi-Platform)

Pretending to be bad is the only thing Far Cry 3: Blood Dragon doesn't succeed at.   read more

Star Trek Review (Multi-Platform)

<em>Star Trek</em> Review (Multi-Platform)

It's the Star Trek V of games.  read more

Battleblock Theater (XBLA)

<em>Battleblock Theater</em> (XBLA)

You do stuff, and it's fun, so you keep doing it.  read more

Luigi's Mansion: Dark Moon Review (3DS)

<em>Luigi's Mansion: Dark Moon</em> Review (3DS)

Luigi isn't just a plumber and semi-pro mushroom-eater: He also busts ghosts.  read more

Guacamelee Review (PS3/Vita)

<em>Guacamelee</em> Review (PS3/Vita)

Guacamelee is so reliant on its influences (both culturally and mechanically) that you can practically see the strings, but it's open enough about it that it creates a sort of awesome referential mania that's disrupted only when its writing is too on-the-nose for its own good.   read more

God of War: Ascension Review (PS3)

<em>God of War: Ascension</em> Review (PS3)

Matt Clark finds few signs of life in the death-obsessed God of War: Ascension.  read more

Sim City (PC/Mac)

<em>Sim City</em> (PC/Mac)

Cameron Kunzelman examines a poorly planned Sim City.  read more

Starcraft II: Heart of the Swarm Review (PC/Mac)

<em>Starcraft II: Heart of the Swarm</em> Review (PC/Mac)

Daniel Starkey writes that the new Starcraft II expansion pack alienates the casual fan and is built for those that are invested in the multiplayer.   read more

Gears of War: Judgment Review (Xbox 360)

<em>Gears of War: Judgment</em> Review (Xbox 360)

There's little of what makes Gears of War good in Judgment.  read more

Bioshock Infinite Review (Multi-Platform)

<em>Bioshock Infinite</em> Review (Multi-Platform)

All you need for a Bioshock game is a girl, a gun and an entirely impractical city.   read more

Ni No Kuni: Wrath of the White Witch Review (PlayStation 3)

<em>Ni No Kuni: Wrath of the White Witch</em> Review (PlayStation 3)

Like its movies, Studio Ghibli's Ni No Kuni wants to whisk you away from the real world.  read more

Ridiculous Fishing Review (iOS)

<em>Ridiculous Fishing</em> Review (iOS)

Ridiculous Fishing is one of the greatest titles a video game has ever had.  read more

The Bridge Review (PC)

<em>The Bridge</em> Review (PC)

M.C. Escher’s artwork is known for two things: messing with your perspective, and seamlessly combining art and mathematics in a way that allows viewers to explore complex concepts and impossible realities in a unique visual experience.  read more

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien Review (Multi-Platform)

<em>Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien</em> Review (Multi-Platform)

Joseph Leray reviews Gaijin's autorunning rhythm game Bit.Trip Runner 2.  read more

Tomb Raider Review (Multi-Platform)

<em>Tomb Raider</em> Review (Multi-Platform)

Lara Croft is having a very bad day.   read more

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