Wizorb Review (PlayStation Network)

<em>Wizorb</em> Review (PlayStation Network)

Part role-playing game, part Breakout clone, the cult hit Wizorb arrives for the PS3 and PSP as a PlayStation Mini.  read more

Spelunky Review (XBLA)

<em>Spelunky</em> Review (XBLA)

The always changing and brutally difficult Spelunky is a nostalgic treat that couldn't exist during the era to which it pays tribute.  read more

Tony Hawk Pro Skater HD Review (XBLA)

<em>Tony Hawk Pro Skater HD</em> Review (XBLA)

Your memories get an HD upgrade.  read more

Dyad Review (PlayStation 3)

<em>Dyad</em> Review (PlayStation 3)

Brian Taylor struggles to comprehend Shawn McGrath's new psychedelic shooter.  read more

Spec Ops: The Line Review (Multi-Platform)

<em>Spec Ops: The Line</em> Review (Multi-Platform)

You may have heard that this is the first war game that is actually about the horrors of war and how it impacts individuals. It is not.  read more

The Amazing Spider-Man Review (Multi-Platform)

<em>The Amazing Spider-Man</em> Review (Multi-Platform)

Play the game based on the movie based on the comics that were turned into a movie just a decade ago....  read more

Resonance Review (PC)

<em>Resonance</em> Review (PC)

Sometime in the 1990s, the big guns in the games industry became obsessed with physics. It makes sense: you’ve got “3D” visuals, which are “realistic”, and so you want them to behave in “realistic” ways. Plus you’ve got years of mathematics and scientific research to provide you with the equations to model “realistically”. And computers are used in all that stuff already, so they’re a perfect fit for games!...  read more

Lollipop Chainsaw Review (360/PS3)

<em>Lollipop Chainsaw</em> Review (360/PS3)

Suda 51 makes a Suda 51 game....  read more

Sins of a Solar Empire: Rebellion Review (PC)

<em>Sins of a Solar Empire: Rebellion</em> Review (PC)

The stand-alone expansion to 2008’s acclaimed and intricate real-time strategy game takes Dan Crabtree back to middle school....  read more

Quantum Conundrum Review (Multi-Platform)

<em>Quantum Conundrum</em> Review (Multi-Platform)

Portal designer Kim Swift returns with a game that feels somewhat familiar…...  read more

Inversion Review (Multi-Platform)

<em>Inversion</em> Review (Multi-Platform)

At first I thought I’d reached the end of a joke....  read more

Diablo III Review (PC/Mac)

<em>Diablo III</em> Review (PC/Mac)

This review might be late, but Diablo III isn’t a game you rush through. I wanted to play enough to be able to talk about the endgame. Diablo III has been out for almost a month now. Only a week into the game’s life, a few teams had already beaten the game on Inferno (the fourth and hardest difficulty) through marathon play. As of this writing, two prominent players are sinking countless hours into the task of farming high-end gear in order to beat the game’s third boss on Inferno, in hardcore mode (meaning that a single death would delete...  read more

Dragon's Dogma Review (Multi-Platform)

<em>Dragon's Dogma</em> Review (Multi-Platform)

Dragon’s Dogma manages to tread that fine and often wonderful line between genius and insanity. Beguiling yet frustrating, it’s akin to a difficult relationship. You’ll want to quit but you’re never far from a moment that draws you straight back into its punishing embrace. That might sound clichéd but I’m not sure that I’ve ever played a game that better embodies that analogy. It’s punishing, but that’s not necessarily a flaw. It never feels cheap, for instance. The flaws are more inherent to the game mechanics. Some seem like a good idea at the time but quickly grow frustrating. Yet,...  read more

Rhythm Heaven Fever Review (Wii)

<em>Rhythm Heaven Fever</em> Review (Wii)

Synthetic electronic sounds / Industrial rhythms all around....  read more

Dragon's Lair Review (Xbox Live Arcade)

<em>Dragon's Lair</em> Review (Xbox Live Arcade)

Putting the drag in dragon....  read more

Tom Clancy's Ghost Recon: Future Soldier Review (Multi-Platform)

<em>Tom Clancy's Ghost Recon: Future Soldier</em> Review (Multi-Platform)

A loose nuke. A tight-knit team of special forces soldiers armed with the latest Pentagon technology. A globe-trotting chase after terrorists and arms dealers, with breathless inter-level segues from one third-world hellhole to another, the name of each exotic nation and high-value target splashed across satellite images that look like they’ve been downloaded straight from a real-life DoD satellite. Hundreds and hundreds of people who die bloody, anonymous deaths at your hands, for no real reason other than that you can. Quick — what game am I describing?...  read more

Max Payne 3 Review (Multi-Platform)

<em>Max Payne 3</em> Review (Multi-Platform)

May Payne is still playing it Bogart, but these days he wouldn’t phrase it that way. He still mourns his dead wife and daughter, still pops pain pills to forget, still finds himself staring at the world through the bottom of a glass. Nine years after developer Remedy gave Max’s tormented soul some closure in The Fall of Max Payne, Rockstar has dragged him back into a world of sex, drugs, and gruesome murders for another round of punishment. And while Max is still crazy enough to stroll into a room filled with armed thugs, he’s doing it as private...  read more

Syndicate Review (Multi-Platform)

<em>Syndicate</em> Review (Multi-Platform)

Sure, Bullfrog’s 1993 tactical masterpiece and Starbreeze’s 2012 first-person shooter reboot are both Syndicate games — in the same way that a Great Dane and a Pekingese are both dogs. Both bark and slobber and occasionally eat their own poop, but the similarities end there....  read more

Lone Survivor Review (PC)

<em>Lone Survivor</em> Review (PC)

What if you were the last person alive? There is this scene early in The Omega Man, a half-decent Charlton Heston movie, that sums it up for me. Heston is the last man on Earth. At night he fends off vampiric hoards, but during the day he is alone, watching Woodstock in a room full of corpses and driving around in an expensive car. At one point he hears a payphone ring. Another phone starts to ring, and then, the overwhelming sound of thousands of telephones going off at the same time. He shouts, savagely, “There is no phone ringing...  read more

Prototype 2 Review (Multi-Platform)

<em>Prototype 2</em> Review (Multi-Platform)

Maybe it’s just me, but these days it seems like a lot of video game protagonists have become — well, kind of a bunch of whiny d-bags. From Marcus Fenix’s incessant droning on about his old man, to Commander Shepard’s intergalactic handwringing, to Modern Warfare commandos waxing poetic on the horrors of war, you can’t shoot an alien/terrorist in the face without having some brooding anti-hero wallowing in their own existential angst about it afterwards....  read more

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