Wizorb Review (PlayStation Network)
Part role-playing game, part Breakout clone, the cult hit Wizorb arrives for the PS3 and PSP as a PlayStation Mini. read more
Spelunky Review (XBLA)
The always changing and brutally difficult Spelunky is a nostalgic treat that couldn't exist during the era to which it pays tribute. read more
Tony Hawk Pro Skater HD Review (XBLA)
Your memories get an HD upgrade. read more
Dyad Review (PlayStation 3)
Brian Taylor struggles to comprehend Shawn McGrath's new psychedelic shooter. read more
Spec Ops: The Line Review (Multi-Platform)
You may have heard that this is the first war game that is actually about the horrors of war and how it impacts individuals. It is not. read more
The Amazing Spider-Man Review (Multi-Platform)
Play the game based on the movie based on the comics that were turned into a movie just a decade ago.... read more
Resonance Review (PC)
Sometime in the 1990s, the big guns in the games industry became obsessed with physics. It makes sense: you’ve got “3D” visuals, which are “realistic”, and so you want them to behave in “realistic” ways. Plus you’ve got years of mathematics and scientific research to provide you with the equations to model “realistically”. And computers are used in all that stuff already, so they’re a perfect fit for games!... read more
Lollipop Chainsaw Review (360/PS3)
Suda 51 makes a Suda 51 game.... read more
Sins of a Solar Empire: Rebellion Review (PC)
The stand-alone expansion to 2008’s acclaimed and intricate real-time strategy game takes Dan Crabtree back to middle school.... read more
Quantum Conundrum Review (Multi-Platform)
Portal designer Kim Swift returns with a game that feels somewhat familiar…... read more
Inversion Review (Multi-Platform)
At first I thought I’d reached the end of a joke.... read more
Diablo III Review (PC/Mac)
This review might be late, but Diablo III isn’t a game you rush through. I wanted to play enough to be able to talk about the endgame. Diablo III has been out for almost a month now. Only a week into the game’s life, a few teams had already beaten the game on Inferno (the fourth and hardest difficulty) through marathon play. As of this writing, two prominent players are sinking countless hours into the task of farming high-end gear in order to beat the game’s third boss on Inferno, in hardcore mode (meaning that a single death would delete... read more
Dragon's Dogma Review (Multi-Platform)
Dragon’s Dogma manages to tread that fine and often wonderful line between genius and insanity. Beguiling yet frustrating, it’s akin to a difficult relationship. You’ll want to quit but you’re never far from a moment that draws you straight back into its punishing embrace. That might sound clichéd but I’m not sure that I’ve ever played a game that better embodies that analogy. It’s punishing, but that’s not necessarily a flaw. It never feels cheap, for instance. The flaws are more inherent to the game mechanics. Some seem like a good idea at the time but quickly grow frustrating. Yet,... read more
Rhythm Heaven Fever Review (Wii)
Synthetic electronic sounds / Industrial rhythms all around.... read more
Dragon's Lair Review (Xbox Live Arcade)
Putting the drag in dragon.... read more
Tom Clancy's Ghost Recon: Future Soldier Review (Multi-Platform)
A loose nuke. A tight-knit team of special forces soldiers armed with the latest Pentagon technology. A globe-trotting chase after terrorists and arms dealers, with breathless inter-level segues from one third-world hellhole to another, the name of each exotic nation and high-value target splashed across satellite images that look like they’ve been downloaded straight from a real-life DoD satellite. Hundreds and hundreds of people who die bloody, anonymous deaths at your hands, for no real reason other than that you can. Quick — what game am I describing?... read more
Max Payne 3 Review (Multi-Platform)
May Payne is still playing it Bogart, but these days he wouldn’t phrase it that way. He still mourns his dead wife and daughter, still pops pain pills to forget, still finds himself staring at the world through the bottom of a glass. Nine years after developer Remedy gave Max’s tormented soul some closure in The Fall of Max Payne, Rockstar has dragged him back into a world of sex, drugs, and gruesome murders for another round of punishment. And while Max is still crazy enough to stroll into a room filled with armed thugs, he’s doing it as private... read more
Syndicate Review (Multi-Platform)
Sure, Bullfrog’s 1993 tactical masterpiece and Starbreeze’s 2012 first-person shooter reboot are both Syndicate games — in the same way that a Great Dane and a Pekingese are both dogs. Both bark and slobber and occasionally eat their own poop, but the similarities end there.... read more
Lone Survivor Review (PC)
What if you were the last person alive? There is this scene early in The Omega Man, a half-decent Charlton Heston movie, that sums it up for me. Heston is the last man on Earth. At night he fends off vampiric hoards, but during the day he is alone, watching Woodstock in a room full of corpses and driving around in an expensive car. At one point he hears a payphone ring. Another phone starts to ring, and then, the overwhelming sound of thousands of telephones going off at the same time. He shouts, savagely, “There is no phone ringing... read more
Prototype 2 Review (Multi-Platform)
Maybe it’s just me, but these days it seems like a lot of video game protagonists have become — well, kind of a bunch of whiny d-bags. From Marcus Fenix’s incessant droning on about his old man, to Commander Shepard’s intergalactic handwringing, to Modern Warfare commandos waxing poetic on the horrors of war, you can’t shoot an alien/terrorist in the face without having some brooding anti-hero wallowing in their own existential angst about it afterwards.... read more

