NeverDead Review (Multi-Platform)

<em>NeverDead</em> Review (Multi-Platform)

Promising ideas are cut off at their head by shaky game mechanics....  read more

The Darkness II Review (Multi-Platform)

<em>The Darkness II</em> Review (Multi-Platform)

The cult classic returns with a different developer. Can The Darkness thrive without Starbreeze at the helm?...  read more

SoulCalibur V Review (Multi-Platform)

<em>SoulCalibur V</em> Review (Multi-Platform)

A SoulCalibur fan considers the brand new SoulCalibur V....  read more

Final Fantasy XIII-2 Review (Multi-Platform)

<em>Final Fantasy XIII-2</em> Review (Multi-Platform)

Final Fantasy XIII-2 is a game about time-travel. In it you voyage to the past to undo your mistakes. The symbolism isn’t lost on those who were disappointed by the previous game. For every complaint the masses made about Final Fantasy XIII—the level design was too linear, the mission objectives were too straightforward, Vanille was too annoying—XIII-2 has an answer. In the end, the changes mean that XIII-2 fails for all new reasons. If Square Enix could travel back in time to address the flaws of their latest game, maybe they could start by not paying such close attention to...  read more

Super Bit Dash Review (Android/iOS)

<em>Super Bit Dash</em> Review (Android/iOS)

A portable retro throwback finally comes to Android....  read more

Lexiv Review (360)

<em>Lexiv</em> Review (360)

There is, in the mapping world, a form called the typographic map. Words are wrought into geographic shapes they name or describe. The meaning of the word and its shape, and the relationship between the two, are key to understanding this map of words. Andrew Gaubatz’s Lexiv, which combines Scrabble and Sim City and tower defense and RPG leveling and slot machines and Breakout, is about building a map of words. Sort of....  read more

Quarrel Review (360)

<em>Quarrel</em> Review (360)

Word war never changes… except for when it does....  read more

Dustforce Review (PC)

<em>Dustforce</em> Review (PC)

A couple of weeks ago I called Super Crate Box “assembly line gaming”. Dustforce makes a more explicit reference to manual labor. The point is to sweep up dirt as quickly and smoothly as possible. It’s like videogames are preparing us for the limited job opportunities of the future....  read more

To the Moon Review (PC)

<em>To the Moon</em> Review (PC)

“You’re the hardest thing I ever tried to get off my mind.” – the Marshall Tucker Band...  read more

Amy Review (Multi-Platform)

<em>Amy</em> Review (Multi-Platform)

The only thing scary about Amy is everything that isn’t supposed to be scary....  read more

Super Crate Box Review (iOS)

<em>Super Crate Box</em> Review (iOS)

This is the three R’s: Repetition, repetition, repetition....  read more

Star Wars: The Old Republic Review (PC)

<em>Star Wars: The Old Republic</em> Review (PC)

Star Wars: The Old Republic isn’t just an MMO. It’s an MMO with a story....  read more

GoldenEye 007: Reloaded Review

<em>GoldenEye 007: Reloaded</em> Review

The end of the year is a slow time for new games, so over the next few weeks we’ll look back at notable Fall releases that we haven’t reviewed yet. Today Drew Dixon reviews GoldenEye: 007: Reloaded. No, not the game from the N64, but this year’s HD remaster of the 2010 Wii game....  read more

Trine 2 Review (Multi-Platform)

<em>Trine 2</em> Review (Multi-Platform)

Trine 2’s December release sets it in-between two epic open-world games, the single-player Skyrim and the massively multi-player Star Wars: The Old Republic. It’s a timing coincidence, of course, but it’s a coincidence that highlights what makes Trine 2 impressive: it’s refreshingly and delightfully small in scale....  read more

Infinity Blade II Review (iOS)

<em>Infinity Blade II</em> Review (iOS)

“Who wants to live forever?” Freddie Mercury intoned on Queen’s soundtrack to the 1986 movie Highlander. He had a point. After a while, life has got to become awfully repetitive for an immortal, a procession of places, people, and events whose differences gradually dissolve as time passes. Le plus ça change and all that, into eternity....  read more

The Five Best New Board Games of 2011

The Five Best New Board Games of 2011

Twentieth-century classics and The Big Bang Theopoly might dominate the shelves at your local store, but if you look deeper you'll find a number of fascinating new board games released every year. Boardgame analyst Gus Mastrapa looks at a few of 2011's best.  read more

Batman: Arkham City Review (Multi-platform)

<em>Batman: Arkham City</em> Review (Multi-platform)

December is a slow month for new games, so over the next few weeks we’ll look back at notable Fall releases that we haven’t reviewed yet. Today Joe Bernardi reviews Batman: Arkham City, the critically acclaimed Bat-sim from October....  read more

Minecraft Review (PC)

<em>Minecraft</em> Review (PC)

December is a slow month for new games, so over the next few weeks we’ll look back at notable Fall releases that we haven’t reviewed yet. Today Richard Clark reviews Minecraft 1.0, which officially released in November after over two years of availability in alpha and beta form....  read more

Tropico 4 Review (PC/360)

<em>Tropico 4</em> Review (PC/360)

December is a slow month for new games, so over the next few weeks we’ll look back at notable Fall releases that we haven’t reviewed yet. Today J.P. Grant reviews the banana republic simulator Tropico 4....  read more

The Ico and Shadow of the Colossus Collection Review (PS3)

<em>The Ico and Shadow of the Colossus Collection</em> Review (PS3)

December is usually a slow month for new games, so over the next few weeks we’ll look back at notable Fall releases that we haven’t reviewed yet. Today Steve Haske reviews one of the better reissues of the year, the high-definition remake of Team Ico’s Ico and Shadow of the Colossus....  read more

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