Start Press: If I Could Turn Back Time
In the past I’ve tended to avoid racing games that strive for a realistic simulation of the driving experience. As far as I was concerned, the brake pedal existed for morning commuter traffic, not virtual speed-demon fantasies. I could abide the handbrake, but only because it allowed you to go drifting around bends, tires screeching like a pack of bloodthirsty harpies on the attack. But it felt wrong that a game would require you to slow down in order to be successful. Inevitably I’d spend a few minutes skidding off the track and spinning my tires in the sand or... read more
Found in: Games, Features, Columns