Fez Review (XBLA)

<em>Fez</em> Review (XBLA)

In videogames, we have to interact with surfaces, and use trial and error to construct a mental model of what lies below—how high we can jump, how far we can fall. The game knows this information to an exact degree. We can only approximate. This is part of the challenge of the platformer: first you figure out where you can go, then you go there....  read more

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