Shadows of the Damned Review
(Multi-platform)

<em>Shadows of the Damned</em> Review <br>(Multi-platform)

When it was first conceptualized in 2006, Shadows of the Damned was a horror game based around a simple idea: the physical and psychological negotiation of light and darkness. At the time, Grasshopper Manufacture head Goichi “Suda51” Suda explained the project was being modeled after the works of Kafka, with the game’s protagonist using a torch to explore a surreal castle and its surrounding village area, interacting with the strange citizens that lived there. Though it was only a year after Killer 7 had brought Grasshopper to North American shores for the first time, the proof-of-concept (such as it was)...  read more

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