Words by Sean Moeller, Illustration by Johnnie Cluney, Recording engineered by Mike Gentry
The birth of Anamanaguchi must have taken place in the middle of mankind's greatest sugar high. Oh, there could have been 'shrooms there too, but we're betting that it had more to do with loads and loads of pure cane sugar, swallowed in liquid, cubed, granulated or processed form, in copious amounts. It was Jolt soda, cake, ice cream, candy and everything else in between. It was on the sunniest of days and all colors were vibrant and searing. Everyone involved with the delivery and responsible for the creation of this new life-form was coming off of its greatest night of slumber ever and there was an open-ended world to shred and conquer. The rosy-cheeked little thing came out of the womb, was slapped on the ass by the jovial delivering doctor and started laughing hysterically, blowing disco ball kisses in between its unprecedented fits of joyous rapture. The band, an instrumental electronic band from New York, was drawn to Nintendo game consoles, arcade games and all of the plinking and high-score sounds that were coming out of them, ringing in its ears like magical coos. It immediately set out to write punishing and inspired music that would comprise a mixtape that would be the chosen composition of the sky to accompany every plane jumper, skydiver and parachuter. It's a little known fact that the second anyone takes a leap out of the open hatch of an airplane, thousands of feet above ground, for any recreational purpose whatsoever, the music of Anamanaguchi is suddenly blasting into the ears of those plummeting folks. It's louder and more exhilarating that any of us down here on the safe ground could ever imagine and it's a secret that those jumpers keep to themselves, having signed a binding Anamanguchi non-disclosure agreement before pulling the chute cord. The bronzed music was chosen for such an important placement, in part, because as those jumpers land on the run, often on a beach or an open field, the only thing they want to do is jump up and down and rage out with some freaky dance moves for 5-to-10 minutes. The music, as contractually obligated, continues on - at obscene volumes - for that amount of time and these people do their dances.