The concept of the videogame mascot might feel as antiquated as the Saturday morning cartoon, like a remnant from the days when games were largely marketed to kids. It’s no surprise that the type of game character we associate as a traditional mascot generally comes from games that aren’t rated M.
A mascot isn’t just a cartoon for kids, though. It isn’t even just a popular character. It’s a summation of a company’s identity, the image it wishes to project to the consumer condensed into a single character design. From the nonthreatening playfulness of Mario and Bonk to the 90s attitude of Sonic the Hedgehog, mascots seek to capture the essence of a marketing campaign, ostensibly offering a glimpse of the fun and action to be found within a silver disc or plastic cartridge.
Nathan Drake and Marcus Fenix are examples of the modern-day mascot. When they pop up in Sony and Microsoft ads their masculinity, one sardonic, the other solemn, speaks volumes about how those companies want their machines to be seen. They’re not mascots in the traditional cartoonish mold, but they serve the same purpose.
Publishers have utilized mascots since the earliest days of gaming, often replacing them when new hardware launches or when characters fade in popularity. Some are introduced with great fanfare only to stall out of the gate. Here’s a brief sampling of some of the more notable and infamous mascots from gaming history.