The mech-style, multiplayer first-person shooter Titanfall, which made waves early last year as one of the most anticipated releases for the Xbox One, will officially receive a follow-up according to developer Respawn Entertainment. The news doesn’t come as a shock, considering the favorable reviews for the game’s entertaining combat and use of player mobility. An announcement for the sequel has been expected for some time now.
Vince Zampella, the co-founder of Respawn, had the following to say about the second entry in the possible franchise:
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
The mention of a multiplatform release should be of interest to those with a Playstation 4. When Titanfall dropped last year, it didn’t receive a Playstation release. Initially launched for Xbox One, the first game received an Xbox 360 port as well as a release on Microsoft Windows. But never was the title rumored to hit the Sony-owned console. Now with the success of the PS4 in sales, it seems Zampella and company may be weighing their options with the sequel.
One of the selling points of the first title was the multiplayer-only gameplay, which contained single-player elements such as plot and character dialogue. But the original game did not have an offline single player mode, which disappointed some players. Zampella commented on whether the new game would have any changes made to address criticisms regarding the lack of a single-player campaign:
“I wouldn’t have done it differently. We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game and as content creators you want to get into as many people’s hands as possible. We put some single-player elements in there though and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it, it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
There is no word on a release window for Titanfall 2. We should expect more news on the sequel as the development process nears a close.