While hard at work on Disney-Pixar’s smash-hit Coco, animators had to deal with a peculiar problem, indeed: skeleton wedgies.
We’ll back up a bit. The award-winning Coco follows Miguel (Anthony Gonzalez), who dreams of being a musician, but finds himself in the mythical Land of the Dead after a mysterious turn of events. There, Miguel encounters many otherworldly beings, including mischievous skeleton Hector (Gael García Bernal), who accompanies him on a quest to uncover his family history.
As shown in the Paste-exclusive clip above, the film’s crack team of animators, led by Supervising Animator Gini Cruz Santos, were presented with numerous technical challenges as a result of the world of the dead-set film’s focus on Hector and his bony brethren. The video shows how Santos and her fellow Pixar pros were able to overcome that particularly silly digital clothing animation issue, going into detail on the workaround they found.
There’s no question whatsoever as to whether Coco was worth all this work. The film has been an unquestioned success, winning a Golden Globe for Best Animated Feature and becoming Mexico’s highest-grossing film of all time in the bargain. The film was nominated for two Oscars in January, with nods for Best Original Song (“Remember Me”) and Best Animated Feature.
But to many of the moviegoers who’ve been enchanted by it, Coco means much more than just its acclaim, as evidenced by a moving note recently shared by the film’s director, Lee Unkrich. The note, written by a Mexican-American viewer, read, “[My mother] has always felt a bit out of place in the states. But last night [at Coco], she forgot that she was not from here. She felt at home.”
Coco is out on digital Feb. 13 and Blu-ray Feb. 27. Watch Paste’s exclusive clip from the film’s bonus features above and read our review of the film here.