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80. Kog'Maw: The League's favorite hyper-carry, Kog'Maw is who you turn to when you need to 1v5 and dominate the entire enemy team by raining right-clicks down from the sky. The reworks have further enhanced Kog's role as a hyper-carry over his niche mage role, letting him break the attack speed cap and spew out attacks at the fastest rate in the game. He's still heavily dependent on his team to work, though, and so solo queue Kog is often an exercise in futility as you try to stay alive when the rest of your team last-picked assassins and squishy supports.
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79. Vladimir: Oh man, Vlad is just terrific fun in the top lane. One of the few mages who I'll ever play in the long solo, it's great to sap life from your enemies and sink into pools of blood, hemorrhaging them dry as a malicious vampire would. His playstyle is a little odd though, and he's stuck to be forever mediocre because of how powerful his kit's potential is. Able to amplify his damage with his ultimate and E, if Vlad is too powerful he's nigh-unkillable, and if he isn't then he just wades around in a blood puddle doing nothing. I'd love to see Vlad get some changes that let him be more active and aggressive without breaking him, but right now, he's sitting just shy of obscurity.
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78. Diana: The moonlit assassin Diana has a number of options for getting into the backline and annihilating low-health targets, which made her a go-to pick for a while after her release. She rewards those able to land her curved skillshots by getting refreshes on her dash, but she suffers from having a strange focus on anti-melee aggressors. Put Diana up against a long-ranged opponent like Ziggs or Ahri, and it's a little difficult to manage, and there's little you can do to save the lane beyond just hoping you get some pressure from your jungler. Diana is cool, but currently lacks the combat capability to make it as anything but a pocket pick in the mid lane.