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6. Orianna: Orianna is only one half of the kit, with the other part being her ball that she commands. Able to move around the lane, slow enemies, shield allies and reposition multiple foes at once, Orianna is all about careful play and zone control. Smart players know where the ball is in relation to Orianna at all times, and are able to move it around to slowly pinch their opponents in and wear them down. She isn't quite a burst assassin, and she isn't quite a sustained damage mage either—Orianna stands tall as a control mage, able to manipulate the flow of battle to her advantage, and the way she and her ball interact is one of the more interesting concepts in League.
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5. Ahri: Based on the legend of the nine-tailed fox, Ahri is a temptress who lures her foes into a false sense of security before bursting them down. Her orbs and spirit fire make her dangerous at all ranges, and her alluring E makes foes helplessly chase after her, setting them up for the fall. Ahri's ultimate lets her dash three times, damaging nearby enemies on each leap, further making her a mobile and damaging assassin. Conceptually, Ahri is interesting, but as a whole champion, she's one of the most versatile and fun champions to play in the mid lane.
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4. Ezreal: Ezreal is easily one of my favorite carries to play. Able to work as both a mage and marksman, his kit rewards those who play intelligently and keep foes at just the right distance. Constantly poking and prodding from the right range, Ezreal is hard to catch due to his short cooldown teleport, and can output damage consistently and repeatedly, making him one of the more fearsome "poke" champions. His fluid build paths, clever playstyle and synergistic abilities make him really unique. If only he'd stop telling me I belong in a museum.
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3. Fizz: Fizz is one of the more annoying assassins to play against, due to his crushingly effective and fluid kit. His Playful/Trickster skill lets him hop in and out of engages, and his Chum the Waters summons a massive fish to chomp down on a single target, which makes it one of the coolest abilities in League. He's mobile, fast, hard to catch and brutally effective. He's fun as hell to play, annoying to play against, and one of the best concepts in League.
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2. Lee Sin: The martial arts master has been a staple of the game since his induction, and learning to play Lee Sin is a sort-of rite of passage to being a high-level jungle player. Lee's kit offers endless options for interesting plays, from kicking enemies around and dashing to them, to using his targeted dash on anything from champions to wards. He accidentally brought in an entirely new mechanic of "ward jumping," something only Lee can do, and so opened up a number of new plays and opportunities in the game. Lee embodies the potential that single champions have in changing the meta as a whole, and so deserves his role as the staple jungler.
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1. Thresh: In making this list, it was difficult to think of anyone but Thresh at the top. He's always been a defining champion in the support role, and is one of the biggest playmakers in League. His hook that lets him lock people in place or close the distance with them gives him plenty of options, while his flay lets him interrupt tons of abilities in crazy clutch situations. Thresh's lantern, though, really gives him the edge, letting him toss out a buoy for allies to grab onto. Once hooked, Thresh drags them to him, often saving them from harm's way—or dragging an allied jungler into the fray for a massive play. Thresh could do literally zero damage, and still be an effective part of any team composition without being underpowered or broken. That's the sign of a clever champion concept, one that easily stands the test of time through patches and reworks, and one of the most impactful and memorable champions in League of Legends.