If you haven’t figured it out by now, we’re amidst a constant wave of Mass Effect: Andromeda news and reveals that’ll last until the very moment of the game’s late March release. Today, for example, brings us a substantial five-minute look into the forthcoming sci-fi title’s combat systems.
In the first of BioWare’s “gameplay series” of videos for Andromeda, the developer starts by highlighting the jump-jet’s role in massively adding to the player mobility, allowing them to dodge, jump and float around the map in a way that’s unprecedented for the RPG series. The narrator also instructed players on the intricacies of the game’s weapons’ three technology types, which are determined by their galaxy or era of origin.
Milky Way weapons use familiar types of ballistic ammo from the original trilogy, while Remnant weapons use beams and overheat instead of running out of ammo. Newly discovered in the Andromeda galaxy, Helius weapons are generally plasma-based and make use of heat-seeking technology. Traditional subcategories of pistols, assault rifles, shotguns and sniper rifles can be found within each technology type. Most importantly, in another first for the series, weapons are no longer class-locked. Players of any skill class can assign all types of weapons to their loadout. A new suite of melee weapons will also be available for all players’ Pathfinders.
The video continues to delve into the game’s skill system, showing off the ways characters can unlock anything from being able to use grenades and cannons to awesome, matter-bending biotic powers.
Check out the video above for a much more detailed look at what Andromeda’s combat has to offer. You can also take a peek at the recent glimpses we’ve gotten of the game’s multiplayer and story. Be sure to stay tuned to Paste for part two of the developer’s “gameplay series.” Mass Effect: Andromeda releases for Xbox One, PS4 and PC on March 21 in North America and on March 23 everywhere else.