Naoko Yamada On Her Latest Film The Colors Within and Why She Creates
Photo Courtesy of GKIDS
If you’re deeply invested in the world of anime, there’s a good chance you’ve heard the name Naoko Yamada, the director and animator behind series like K-On! and Heike Story, as well as the films A Silent Voice and Liz and the Blue Bird. Having entered the industry through the acclaimed studio Kyoto Animation, she quickly rose to the position of director thanks to her ability to tease out the inner lives of her characters, using body language and other subtle animation details to capture how they feel. Her latest film, The Colors Within, fits in perfectly with the rest of her oeuvre, a picturesque coming-of-age movie about music and growing up that follows a girl named Totsuko who “sees other people as colors,” somewhat similar to synesthesia. We got a chance to talk with Yamada about her latest film, why she’s drawn to stories about bands, and what inspires her to be an animator.
(Note: This interview was conducted via a translator)
Paste Magazine: Much of The Colors Within is about Totsuko navigating the fact that she sees the world differently than other people. Can you tell me a bit about what inspired that idea?
Naoko Yamada: Yeah, so as for why I made this film, I don’t know how it is in the United States, but I think in Asia or in Japan, I think everyone tends to categorize people and put them in specific teams, groups, or boxes. As in, “ You’re like this kind of person, so you’re in that kind of a group, and then you’re not, so you’re in this kind of group.” And so I think that’s interesting, but I also think what about the people who don’t fit into that specific frame or box? I think we’ve forgotten people’s individuality. I started thinking about that, and that was the beginning of what came of this movie. I think I wanted to depict characters who don’t fit inside of a box that others have categorized, so they may have emotions or individual characteristics that you can’t put a name on. So I wanted to make viewers feel “I don’t understand, but I like this person.” And I think that sort of led to her seeing people through colors, which is the specific characteristic and form of individuality I assigned to her to demonstrate that idea.
Paste: What were some of your biggest influences for your latest film, whether that’s other movies, anime, literature, or anything else?
Yamada: So, there was this documentary about a specific cathedral where, for 30 years, filming and photography weren’t allowed inside, but then they finally let a group make a documentary about it. It’s called Into Great Silence. So I watched it, and then I started thinking about its imagery and what I sensed from the film. You have these long corridors and footsteps where you sort of sense people, but everyone is trying to keep quiet. That sense of quietness was a huge influence on this movie.
Paste: When it comes to much of your work, there’s a focus on bands, like in The Colors Within, as well as your TV series, like Sound Euphonium!, K-On, and more. What makes you interested in stories about people making music?
Yamada: What I clearly know about myself is that I love and adore music. And not just the music itself but also musicians. I respect and adore them because I can’t make music or play instruments that well. So I think through my works, through my characters practicing, learning, and playing music, I’m sort of living through them and getting the feeling of making music through them. And another thing about music is that it doesn’t matter your nationality, age, or gender; it’s really a universal language. I think that’s also very, very important.
Paste: A throughline in the anime you’ve directed is an emphasis on subtle details, like a focus on quotidian concerns, character animation, small changes in body language, and so on. Considering how many other anime focuses on large-scale action scenes, what drives you to make more grounded stories instead?
Yamada: I think I create my works in a way where I imagine the characters actually exist; they live and breathe and move as such. So I think that’s why. Because people flying through the sky or jumping and fighting, etc., is exciting, and maybe I would like to challenge myself by doing animation like that someday, but I think for me, I view the characters in my works as real people. Also, I think I like to observe people, so maybe that’s what gets incorporated into my work as well.
Paste: Science Saru has proven to be one of the most interesting animation studios in recent years, from Keep Your Hands Off Eizouken to Heike Story, which you directed. Can you tell me a bit about what it’s been like working at the studio?
Yamada: I think Science Saru is a studio that has an animation style and type of character movement that no other studio has; they create movements and animation that only they can do. So, for example, they can do the subtle movements that tend to be my forte, as well as dynamic movements and anything else. So I’m actually secretly hoping that I can steal their spirit of challenging themselves and how open-minded they are towards animation.
Paste: Yeah, when I heard that you were teaming up with Science Saru, it very much seemed like a Dream Team to me.
Yamada: Thank you! When I decided to work with them, I couldn’t imagine what was going to come out of this, and I’m very excited for the future projects that we’ll do.
Paste: At this point, you’ve directed many animated movies and TV shows. What do you think is the most important role for an anime director?
Yamada: I think the most important thing is to love the work and love the team that is working on the project while believing in them. Especially when it comes to me, I’m not a creator who can create everything on my own; I’m very collaborative. So, just me going off on my own, doing the best I can by myself, that’s not going to do it. It’s really about working with everybody hand in hand and working towards the same goal. Communicating the intention to do that is very important.
Paste: Considering all of the difficulties that seem to come with being an animator, what keeps you coming back to create anime?
Yamada: Yeah, I do agree; it is a difficult job. But I think to me this is the only calling that I really responded to. Yes, of course, there are days when the ideas don’t come to my head, and I feel so powerless and useless. But I think when I’m sitting at my desk, drawing, and expanding my imagination, I get this adrenaline rush that this is where I belong. And, of course, there are times when I want to quit because it’s so hard, but I think that cycle of being down and then being high is just cyclical. I think this is where I belong.
Paste: I’m not sure if you’ve seen the film Look Back yet, but I think it really gets at some of those complicated feelings about making art.
Yamada: Yeah, I did see it. I loved it. I loved both the manga and the film. And, yeah, it’s very relatable [Laughter].
Paste: If you could adapt any story, whether a manga, novel, or anything else, what would it be and why?
Yamada: Yeah, so I do have a lot of choices, but I think I always wanted to adapt Beneath the Wheel [a 1906 coming-of-age novel by German author Hermann Hesse]. I think it gets at these unexplainable feelings of adolescence and these messy emotions that you can’t really release. I think that is very beautifully depicted. And I think the atmosphere, surroundings, and the situation that the characters are in are very alluring to me. It’s not a very cheerful or fun story, but I think it really depicts a pure human emotion.
Elijah Gonzalez is an assistant Games and TV Editor for Paste Magazine. In addition to playing and watching the latest on the small screen, he also loves film, creating large lists of media he’ll probably never actually get to, and dreaming of the day he finally gets through all the Like a Dragon games. You can follow him on Bluesky @elijahgonzalez.bsky.social.