Olympic Games: E-Sports Inch Closer to Becoming an Olympic Sport
Will an e-sports athlete one day grin at us from a Wheaties box, brandishing the Olympic gold medal in StarCraft-ing? A key step came last month, when the Olympic world’s most traditional and influential sports organization—the International Association of Athletics Federations (IAAF)—gave e-sports a thumbs-up via a new cross-promotional deal with the South Korea-based International e-Sports Federation (IeSF).
The deal “will definitely enhance the status of IeSF within the international sports society” and its effort to have “e-Sports…recognized as official sports,” IeSF President Byung Hun Jun said in a press release.
Largely driven by e-sports-mad Koreans, the quest to get gaming into the Games has inched along for years through the byzantine maze of Olympics-affiliated sports councils and agencies. The goals are pretty simple: get e-sports recognized as a sport by some prestigious international body, then convince the International Olympic Committee to include them in the Games. But that means navigating the complicated rules and court politics of organizations known as conservative and elitist. From such groups, even symbolic winks and nods are a big deal to e-sports advocates.
Previous Olympic e-sports baby-steps have gotten press attention from time to time. Some were laughably token, like IeSF’s 2013 signing onto the World Anti-Doping Agency. (Don’t worry, gamers can still swig their Mountain Dew for now.) Some were semi-incestuous, like the government-backed Korea e-Sports Association getting the government-backed Korean Olympic Committee to recognize e-sports as a potential Olympic sport earlier this year.
The IAAF deal is also mostly symbolic PR puffery, but it takes e-sports beyond Olympic winks-and-nods into group-hug territory. Working through the IAAF’s “Athletics for a Better World” public service program, the deal involves IAAF offering fitness and training guides to gamers, and offering up some Olympic gold-medalists to participate in e-sports demos, possibly on Twitch. IAAF tells Paste there are no details or timeframes yet, but that’s all beside the symbolic point.
First off, look at where the deal was announced: in Sochi, Russia—host of the most recent Winter Olympics—during the annual convention of SportAccord, a mothership organization of both Olympic and non-Olympic sports associations. IeSF would dearly love the prestige of being in SportAccord and has a membership application pending.
Next, look at who the deal is with. The IAAF reps track-and-field and running sports, known collectively as “athletics”—the meat-and-potatoes of the Olympics. Those are the kind of no-frills physical sports that make many people look at e-sports joystick jockeys and say, “Yeah, that’s not a sport.” So it’s a huge deal to have an IAAF official blithely referring to e-sports as a “sport” in the press release announcing the deal.
“E-sports is one of the fastest-growing sports in the world and we’re delighted to become the first governing body to partner with the IeSF,” said Nick Davies, IAAF’s deputy general secretary and communications director, in that release.
IAAF spokesman Chris Turner, in comments to Paste, took the athletics/e-sports equivalency further in describing the IeSF deal and how the sports could help each other.
“Representatives from both sports are put under immense pressure to consistently perform at the highest level on an international stage,” Turner said in an email. “More than anything, e-sports demands fitness of the mind in order for players to cope with lengthy practice sessions. As the [organization for the] number one Olympic sport, the IAAF believes that fitness of the mind is a quality that any top athlete can relate to, but we also recognize the importance of physical fitness to enhance a competitor’s mental strength.”
The positives for both sides are clear: IAAF gets access to a hip, young audience, and IeSF gets a taste of Olympic respectability. Ultimately, that could mean all-important sponsorship money for both parties and nationalist pride for IeSF-affiliated teams. That’s the e-sports-in-the-Olympics argument in a nutshell.