Steam Refunds: One Game Designer’s Opinion
Earlier this week Valve announced a new, comprehensive program for issuing refunds. It is called Steam Refunds, and joins its buddies Steam Box and SteamOS in the pantheon of cleverly-named Valve products and initiatives. The basic idea behind it is simple and fairly comprehensive. The corporation will “issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours.”
This policy is an unbelievable Good Thing. I have been using Steam for a few years, and I am a Consumer with Consumer Rights in regards to my purchases on that platform.
A few years ago there was a short sale on and I wanted to buy the videogame The Elder Scrolls IV: Oblivion during this sale. It was during my undergrad days before my illustrious career as someone who writes about videogames on the internet, and I had what you might call “no money.” I wasn’t really paying attention, and I added two games to my cart, and I deleted the wrong thing, and I ended up purchasing, ugh, The Elder Scrolls III: Morrowind.
I knew the consumer travesty that is Steam refusing to offer refunds, but I sent an email into the black box anyway to attempt to get my $8.00 or whatever back so that I could put that $8.00 back into the machine so that I could play Oblivion. It was a gambit, but I’m the kind of guy who makes gambits like carrying three food items at one time, and it worked out for me.
When I received the refund, it came with something like a free threat. The text with the refund told me that this was a one-time thing and that I would not be granted a second refund. The implication was that I had used it up. By “it,” I mean the immortal patience of Valve. I nodded, made a giant gulping noise, and told them I would take this one-time deal with the Devil so I could buy the game I really wanted. I heard someone whisper “mediocre,” and when I got the refund, Oblivion wasn’t even on sale anymore.
In all seriousness, that process and the assertion that I could never make another mistake purchase again really did seem brutally oppressive and unfair, and so hearing that Valve is going to codify a much more explicit process for managing refunds is a great thing in the world.
At the same time, there’s a weird little voice in my head that worries. Beyond being someone who enjoys playing and writing about videogames, I am also someone who makes them. The games I make are art games. Some of them are free to the world, and some of them are commercial, and the commercial ones come in well under two hours long. I develop singular games that are about telling particular kinds of stories under particular, not-very-fun-to-play conditions. They are often alienating, and confusing, and don’t reward fifty hours of play because I think that kind of longform narrative just doesn’t match up to the kinds of things I want to make.