‘Troid Rage: Why Game Devs Should Watch Alien—and Play Metroid—Again
Metroid—and, by extension, its filmic influence Alien—paved the way for tropes that are now so well-trod that gamers can hardly stand to see them: gutsy space marines, backed by atmospheric and ambient musical scores, fighting off spooky face-huggers from far-off planets. Perhaps these protagonists also undergo a decades-long “stasis” that forces them to navigate a new, scarier future (with cooler power-ups.) Add in a temperamental “Mother”-like AI, and you’re good to go!
It’s also, somehow, become acceptable for game developers, critics, and professors to refer to Super Metroid-alikes as “metroidvania” games. Of course, “metroidvanias” don’t need to even use any of the common tropes I just described—all they need is to bear some mechanical similarities to Metroid and mid-period Castlevania, the two franchises from which this “genre” took its name. This translates into in-game platforms, exploration elements and serialized item collection.
It’s not that Metroid or Castlevania aren’t games worth emulating—on the contrary, the nagging persistence of the term “metroidvania” owes to the fact that these games still hold up. Although Castlevania has earned its 33% of this awful, ubiquitous portmanteau, Metroid bears the brunt of the influence for hundreds upon hundreds of bad imitations by game developers both amateur and professional alike.
Take Shadow Complex, for example, a “metroidvania” that is obsessively similar to Super Metroid in terms of play-style—except that it’s 2.5D instead of 2D, so the world feels a bit more layered and packed out with compelling new surfaces to scale. That said, for a game that supposedly takes its influence from Metroid, Shadow Complex falls wildly short in terms of aesthetics, narrative and nuance. The plot follows Jason, a bland-as-a-plain-bagel man whose girlfriend gets kidnapped right out of the gate by shadowy soldiers. The game’s artists gave Jason a far more boring existence than Samus Aran’s, overall. Instead of beautifully designed, vibrant, unique armor and towering, glorious alien architecture, Jason gets black-and-gray suits and bland warehouse crates and hallways. (He doesn’t even strip down to a bright red swimsuit at the end of the game, either.)
A more recent example in the same vein would be the upcoming indie title Axiom Verge, which features a man who wakes up after spending decades in a coma. This man has to adapt to a futuristic world, including cool new weaponry. In-game activities predictably include shooting, jumping, and collecting items—but, hey, at least it’s all going down in a more colorful environment than Shadow Complex provided. The developer has cited Metroid as an influence, which means that people keep asking me if I’m excited about that game.
I’m sorry, Axiom Verge, but no, I’m not excited about you. I’m not even that excited about Ghost Song, another upcoming indie along the same Metroid-inspired lines which does—thankfully—have playable female characters in it. That’s a start, to be sure, but it’s not exactly it. I already struggled through Shadow Complex. I need these developers to give me a compelling reason why I wouldn’t just replay Super Metroid instead of their games, and so far, these trailers haven’t given me much hope that these Metroid-style games will be any different than their countless predecessors.
I think most people understand, in a technical sense, why Metroid has endured as an influence worth studying, even imitating. Super Metroid in particular nailed the art of creating a sensation of “getting lost” and “accidentally” stumbling across each new room or power-up—all of which have actually been expertly placed. But the aesthetic and tonal success of Metroid have not successfully been replicated, nor even appreciated, in my opinion. Even within the canonical franchise of Metroid (just as happened within the canon of the Alien films), Samus Aran becomes increasingly oversimplified, re-rendered on increasingly higher pedestals with each iteration, flubbed again and again by writers who swiftly forgot her roots.