“Words can’t explain what happened, but words are all I got.”
The words spoken by Rucks towards the start of Bastion are as accurate as they are misleading. Ruck’s whiskey-over-sandpaper voice is with you and “the Kid” for your entire adventure through Bastion’s fragmented world, narrating your actions from start to finish. Most of his tales regard your surroundings and opponents, reminiscing about the world that was and slowly filling in the gaps of your knowledge about Bastion’s world and the “Calamity” that ripped it asunder.
Bastion was developed by SuperGiant Games and published by Warner Bros. Interactive Entertainment. It is available digitally via the Xbox Live Arcade. A Steam version will be released later this year.
Brendan Keogh is a freelance writer for such publications as Gamasutra, Hyper, Kill Screen, IndustryGamers, Pixel Hunt, and CraftHub. He blogs at Critdamage.blogspot.com and can be found on Twitter @BRKeogh.