I regularly wonder how I’d describe the games I’m playing to my parents. Mom and pop play games, so they’re familiar with what the medium offers. “Space soldiers invade a planet of space Nazis” and “wistful cowboy fights to find his family” aren’t going to earn me confused looks. My relatives have real-life reference points aiding their understanding of why I’d play these games, and paring them down to these bare essentials makes games’ goals even easier to convey. I cannot employ the same tactic to Marvel vs. Capcom 3: Fate of Two Worlds.
“So, Dad, super-heroes punching anime chicks from ancient arcade games. Cool, right?”
Marvel vs. Capcom 3: Fate Of Two Worlds was developed and published by Capcom. It is available digitally via the Xbox Live Arcade.
Mitch Dyer is an incredibly Canadian freelance writer for Paste, Official Xbox Magazine, GamePro and other fine gaming-related publications. If you like his professional work, perhaps you’d enjoy his considerably less articulate/more profane musings. You follow Mitch on Twitter @MitchyD or listen to his podcast at DownWriteFierce.com.