The Witcher Brings Wet and Wild D&D Fun Back to High Fantasy TV
Toss a coin to your Witcher!
Photo Courtesy of Netflix
Henry Cavill’s Geralt of Rivia, a Witcher, roams far and wide killing monsters for bounties. It’s all he’s good for; it’s all he was made to do. The mutant Aragorn is all gruff speech, dadly stubble, and exciting swordplay. It’s a tough job playing a character known for his emotionlessness, made tougher when he’s also appointed the shepherd to a storied fantasy universe. But Cavill and showrunner Lauren Schmidt Hissrich’s adaptation of Andrzej Sapkowski’s Witcher novels (which themselves were turned into a beloved series of videogames) is up to snuff due to its willingness to play by its source’s rules, bringing high fantasy fun to Netflix for anyone willing to vault a few hurdles.
Shows get exponentially easier to watch when the lead is having this much fun. Cavill delights in every grimace as his grimy, sour Geralt traverses locales familiar to any Dungeons & Dragons campaign. Candle-strewn taverns, pornographic wizard illusions, and foolish nobles—no matter the job, Geralt perseveres in true Lawful Neutral form (to keep things in D&D terms). A bemused yet not unkind cynicism comes across in Cavill’s slow baritone and rare, slight smile. It’s the best he’s been aside from The Man from U.N.C.L.E. and everyone either hates him or is horny for him. Often, it’s both. And yes, those looking for Outlander levels of long-haired, musclebound shirtlessness will find what they seek. Those simply angling for Geralt taking a bath should skip to Episode 4.
That said, the first five episodes of this distinctly R-rated monster-of-the-weeker aren’t all that concerned with the Witcher. Instead, the magical women in his life—Cirilla (Freya Allan), a deposed princess blessed/cursed with powers; Yennefer (Anya Chalotra), a mage-in-training with elvish blood; and Triss (Anna Shaffer), a confident sorceress—all get origin stories adjacent to a man that’s more a force-of-nature than fairy tale hero. Their magical dealings dabble in political puppetry, self-discovery, and backstabbing romances. On the whole, the series’ interest in diverse aspects of feminine mysticality is a welcome difference from, say, a series where a witch gives birth to a shadow murderer. Juicy body horror (everyone’s always bleeding or puking or wading through muck) and deft performances (Allan is perfectly understated while Chalotra nails her bold role by letting loose) make the overarching plots just as fun as the hunts.
The monsters themselves range from silly-spooky to endearingly Doctor Who alien-esque—which is all part of the show’s imperfect charm. Excellent fights with them blend character-driven moments and gestures with a brutality generated by smart effects and killer, quick choreography. Eschewing realism for the prickly, spooky, overtly crafted world of high fantasy fairy tales, The Witcher’s aesthetic is less like Video Game of Thrones and more like Paul W.S. Anderson’s The Lord of the Rings. It’s heightened, grisly, and a hell of a good time.
A few creative setpieces (dances, rituals, rebirths), as much achievements of production design as direction, also help sprinkle unique flashes throughout a show that could easily be too rote to register. The costumes—and Cavill’s surprisingly decent wig—also do some heavy lifting in a show that’s subdued scale keeps it focused. It knows when to pick its battles, by which I mean it’s not giving us “Battle of the Bastards.” The directorial choices often keep framing tight, allowing for well-decorated and intimate locales, and don’t waste time with establishing shots. The twisted tales of monsters and magic can sometimes feel unnaturally stitched together, but they’re never dull.