Sci-Fi and Tenderness: A Chat with the Creators of The Venture Bros.

The Venture Bros. is one of those rare shows that transcends the animation format in order to tell stories that rival live-action programming in depth, scope and character development. The show mixes pathos with humor derived from the characters, which include two teenage clones, a secret council of super villains, and lovingly crafted superhero parodies. Paste chatted with Jackson Publick and Doc Hammer, the show’s creators, a few weeks prior to the premiere.
Paste: In a lot of interviews and write-ups, it’s clear that The Venture Bros. had its impetus in the days Jackson spent working on The Tick. What’s less clear is how Doc fits in. I’m curious about how the two of you met, as well as how much of the initial Venture Bros. concept was a shared vision. In other words, was it Jackson’s idea and you helped balance his sensibilities out, or was it actually something both of you ended up coming up with together?
Doc Hammer: [The Tick creator Ben Edlund] was our doorway to meeting. We both met via the world of The Tick, even though I wasn’t writing for it. I remember that Jackson had the idea, and the pilot was written and fleshed out for an early iteration of The Venture Bros. He was discussing it with Ben at the studio that became the Astrobase. I was painting in the closet, oddly enough, and just happened to overhear their discussion. Ben said Jackson’s idea wasn’t writable as it was, and that it needed work. Jackson wanted to work on it with someone, so, being there kind of randomly, I said I’d love to get involved. Ben and Jackson decided to write one, but Ben left in the first day. We realized we were the two guys working on this, and we clicked so well. The show is our collective voice. The human voice that everyone loves about The Venture Bros? That voice comes through because Jackson and I connect and pour ourselves into the world we created.
Jackson Publick: (laughing) None of that ever happened!
DH: By season 2 we wrote the show the way we could write.
JP: For me it started as a drawing on a post-it in the ‘90s. I thought about it a lot, and after we wrote and made a pilot Doc came in on it. He was the funniest person I knew who happened to be in the same room. Ben was gonna write one of them, but Doc and I just clicked in a way that it made sense for us to do this together. The show became what it is when we started making it. We write with more in common than you’d expect. Yes, we need heartstrings and humor and action—all of it’s needed—but we fill in each other’s gaps to make the show great.
Paste: The art gets a lot of attention, as it both mimics and improves upon the art style of classic Hanna Barbera cartoons. What are the influences for the show, both in terms of the actual cartooning and the general architecture? Some less obvious inspirations seem to be Bruce Timm and classic science fiction artists that depicted the future.
JP: The latter is the bigger influence. I really love advertising art of the ‘50s and the way mid-century design was often represented in jazzy, fast art. You saw a lot of that lineage in backgrounds for Jonny Quest, or even Super-Friends, which has a lot of respect for this kind of shorthand art that tells a story
DH: We’re like a band. The Venture Bros. is influenced by The Venture Bros. and seasons before it. Much like a band is always trying to write better songs, we’re always thinking about how we can make the show better.
JP: Story has sort of dictated character development. Initially, I wanted the characters to have this sort of Daniel Clowes look, similar to his art in Lloyd Llewellyn. I wanted to get that angular thing going, the flat-on-purpose look. We ended up creating this 3D world though, so we needed characters that could pull it off. Also, the show stopped being so referential and started selling real stories with real characters.