The 20 Best Original Vocal Songs in Videogames

Recording a track with vocals is a bold choice to make for a game. Videogame songs inevitably become synonymous with the game itself, a marker of tone and, at times, a signifier of its cultural impact. For this reason, it’s actually a lot less common than you might think; many include covers of pre-existing songs or even licensed music, but few developers task composers with making a wholly original vocal composition for their games.
In recent years, some games have experimented with centering their soundtracks completely around vocals, which creates a mix CD effect that feels appropriate for the rapidly modernizing industry, which increasingly recruits pop artists for often strange promotional material.
So here’s what we could consider the most impactful, memorable, or otherwise notable original videogame songs that feature vocalists.
“A Love Suicide”—Rule of Rose
Rule of Rose’s haunting soundtrack features only organic sounds performed by the Hiroshi Murayama Trio, who dominate the game with string-based arrangements. For the game’s main theme, though, Murayama recruited his wife Kaori Kondo to sing while he deferred to piano. Kondo’s androgynous voice sings of masochism and innocence, a torch song for the downtrodden and bullied. You can easily imagine the song performed before a ballroom of ghosts—it takes you to an era and a place, but also removes you from it, like a song remembered or plucked from out of time.
“Baba Yetu”—Civilization IV
Sung in Swahili, “Baba Yetu” is the only entry on this list that won a Grammy. Though its lyrics are a simple translation of the Lord’s Prayer, Christopher Tin’s composition is lush and thrilling, a perfect encapsulation of the globe spanning 4X game it represents. Tin cites not only the song’s catchiness but also the game’s main menu, a beautiful shot of the globe as clouds speed across the atmosphere, as building up the anticipatory experience of listening to “Baba Yetu.”
“Escape from the City”—Sonic Adventure 2
I don’t care who you are, there’s absolutely a song from the Sonic Adventure duology that you have, at minimum, a bitter love-hate relationship with. My personal favorite has always been 2’s “Escape from the City,” arguably the only ska song I can tolerate. 2’s philosophy on background tracks still stands as a maverick of the 3D platforming realm; each song reflects the character you control as much as the locale, allowing for a smorgasbord of popular Y2K genreplay. “Escape from the City”’s quintessential San Francisco sound is a prime example, but you don’t have to look far to find more oddball examples. Rouge’s levels feature jazzy lounge funk, Shadow’s are laden with breakbeats and UK garage signifiers, and Knuckles, well… his rap tracks are famous for all the right and wrong reasons!
“EXEC_with.METHOD_METAFALICA/”—Ar Tonelico II: Melody of Metafalica
Ar Tonelico’s neo-classical hymns and fleshed out constructed language supersede the relative obscurity the series has fallen into. Developer Gust has been an unsung workhorse in the RPG world since the ‘90s, with consistent achievements in music and sound. The games center around female vocalists who create magical effects with their voices, and perhaps the series’ most enchanting tune is “EXEC_with.METHOD_METAFALICA/,” which plays during Ar tonelico II’s final battle. Also called the Song of Creation, it’s canonically sung by II’s two female protagonists. Their harmonies flit into inhuman octaves and lurch in tempo while dizzying percussion and mystic flutes herald them—it’s a deeply religious sound for a God that doesn’t exist.
“Eyes on Me”—Final Fantasy VIII
Securing Faye Wong for Final Fantasy VIII was a big deal. By 1999, Wong was Chinese pop’s biggest vocal diva, a fashion icon known for sporting Vivienne Westwood and avant-garde makeup during her massive arena tours, and a veritable film star for her appearance in Chungking Express. Pop music may have not reached videogames, at least not in the same way, without “Eyes on Me.” For all of FFVIII’s weirdness, “Eyes on Me” follows in adult contemporary and Cantopop tradition, being an openhearted ballad that deftly avoids sugary emotion. It will long be remembered as one of gaming’s most essential love songs.
“Jump Up, Super Star!”—Super Mario Odyssey
Mario’s first 3D outing in four years was heralded by the giddy swing-inspired “Jump Up, Super Star!” Emphasizing easy to sing-along-to lyrics, the vocal track was a first for the franchise and became a near instant hit. The song is performed within the game after finishing the last mission in New Donk City by Pauline, the only one of which you’re able to repeat. It’s a very sweet in-game event that never seems to get old.
“Last Surprise”—Persona 5
Several songs from Persona 5 easily qualify for this esteem, but it’s the game’s battle theme, “Last Surprise,” that stands above as an achievement in music—not only is it damn catchy, the seamless melodic transition from exploration to combat keeps players hyped and engaged, eager to battle every Shadow they encounter. “Last Surprise” is crucial for Persona 5’s cool atmosphere; it’s style as substance.
“Memories of You”—Persona 3
“Memories of You” is your reward for making it through a year of school in Persona 3, a coming-of-age odyssey that certainly doesn’t pull any punches. The game may be known for its funky hip-hop tracks, but “Memories of You,” a breezy and wistful J-Pop tune, is the game’s most thematic, a reminder of the fleeting encounters and metaphoric “death” that occurs near the end of one’s high school career. It’s the beloved franchise’s signature tearjerker.
“Moving On”—Street Fighter III: 3rd Strike
Few games carry the legacy of coolness, style, and cultural cache the way Street Fighter does, of which 3rd Strike holds the distinct honor of being the series’ finest outing. 3rd Strike’s credits theme lies in contrast to the rest of its soundtrack, which is mostly dominated by acid breaks and high BPM Drum and Bass tracks. Instead, game composer Hideki Okugawa opted for a lax, jazzy rap anthem. “Moving On” features rapper Infinite’s personal musings, transposing scenes from his own life onto the game as if he were a participant in the World Fighting Championship himself. It’s a moody send-off for Street Fighter’s sprite-based era.
“Que Sera Sera”—Katamari Damacy
It feels wrong to single out any one Katamari Damacy song as exemplary over the rest. Few games outside of the rhythm genre rely so heavily on music as Katamari, and it’s only better for it—its simple gameplay, endless replayability, and warm, kooky visuals pair seamlessly with Yuu Miyake’s dynamic Shibuya-kei. Katamari’s earwormiest song is assuredly “Que Sera Sera,” however, a Bossa Nova inspired scat-jazz number grounded by lazy xylophones and frantic drumming. In game, “Que Sera Sera” is hypnotic and intoxicating, a sonorous vintage to match the rich main course that is Katamari Damacy.
“Radical Dreamers”—Chrono Cross
Chrono Cross is well-known for its beautiful soundtrack, an amalgamation of musical traditions from around the world including “ancient [sounds] of various lands like Finland, China, Mongolia and Greece.” This global perspective gives Yasunori Mitsuda’s score a feeling like no other, displaced in time yet universally understood. Cross’s ending theme, “Radical Dreamers,” is a lonely folk song featuring Noriko Mitose’s incredibly moving voice. It’s such a lovely song that even the game’s director Masato Kato can’t hold back tears when he hears it.