The Pursuit of Life and Liberty In Assassin’s Creed III
You’ve probably known them your entire life: the Midnight Ride of Paul Revere, the Battle of Bunker Hill, Ben Franklin’s Kite Experiment, George Washington and the Cherry Tree. They’re the stories of the American Revolution and those who led it, semi-mythological tales of a war and a time period so integral to America’s understanding of itself that any stateside schoolchild can explain why Washington was honest, why Franklin was brilliant and why Revere was daring—as if they’d known the men themselves. They’re the stories that we Yanks invariably fall back on when we’re asked to explain who we really are. And they’re the stories that have brought me to the deck of a faux-1700s merchant vessel in Boston, watching alongside camera-slinging press and Canadian game developers as a handful of our number—at the behest of a be-accented rabble-rouser in a tricorn hat—upend a tidy row of “tea chests” into the Fort Point Channel. Huzzah.
I’m at the Tea Party Museum on Congress Street in my adoptive home city of Boston for a three-day Assassin’s Creed III press event. It’s mid-September, just a few weeks after the start of the school year—fitting, because while this “mixer” is ostensibly a chance for the assembled press to get familiar with the Ubisoft developers and their game, it’s just as much a history lesson to familiarize us with the Revolution itself. Hence the Tea Party reenactment, preceded by our being assigned the roles of renowned Revolutionary figures for an earnest but repeatedly fourth-wall-breaking speech in the Meeting House, and followed by a tech-heavy summary of the early days of the Revolution (like that tour bit in Jurassic Park, but with patriots!). Oh, and some drinks after that, too.
It’s all lighthearted role-play, and despite my reservations about being cast as a nobody like Nathaniel Bradlee (but really—who?), the Tea Party Museum is exactly the sort of cheery, all-in edutainment that gets you grinning in spite of yourself. No one’s going to win a Pulitzer for fact-checking a tour that counts moving, holographic portraits of George III and Sam Adams among its main draws. Besides, this is all for a video game. Isn’t role-playing a nobody (albeit a badass, lethal nobody) exactly what we’re all here to do?
Enter day two, the day we get to play the game. The results are in: Assassin’s Creed III plays (wait for it) very much like Assassin’s Creed II, and, by association, Assassin’s Creed. In the three-plus hours of play available, I guide new protagonist Connor Kenway through an odd assemblage of missions both side and main, all the way to a climactic battle to defend the patriotic Sons of Liberty from waves of British troops as they dump tea into Boston Harbor. Yes, it’s the Tea Party, again, in deliberately marked contrast to the lame, fully supervised happenings from the night before. Here, there’s much brew that needs be dumped, and only so much lifebar to do it in. And what happens if you fail, and Paul Revere gets ganked? NO REVOLUTION. That’s what.
Obviously, there was no timed battle at the real Boston Tea Party. And, akin to the Boston Tea Party Museum, there’s not much point in taking the game to task for historical inaccuracy (this is the series where you find aliens in the Vatican, after all). While the idea of a half-English, half-Indian assassin defending Paul Revere with a tomahawk falls well within the “fictional” end of historical fiction, the essence of the moment remains intact. The Tea Party comes off, rightly so, as an act of defiance planned in secret and carried out in plain sight of the British. More so, the segment nails the feel of a crowd gone wild, that double-edged sense of the mob as both aimed and aimless, controllable yet ultimately uncontrolled. Like the best myths, the mission is a lie which still illustrates a truth.
And yet the moment also demonstrates a conflict at the heart of Assassin’s Creed III. In the mix of real history, fake history, Assassin’s history and myth, just what kind of truths do the lies illuminate? And do they still extol the same traits—honesty, intelligence, bravery—we associate with the Founders? Matt Turner, writer for Assassin’s Creed III, spoke with me about the difficulty in navigating those spaces.