iOS 7: Jony Ive Reboots Apple’s Design
At Apple’s annual WWDC event last week, we got a glimpse of iOS 7, the annual update to their mobile operating system. But iOS 7 isn’t just your typical software update. As Daring Fireball’s John Gruber rightly calls it, iOS 7 is Apple’s first true post-Jobs product. Yes, the core mechanics of iOS are still in place—you still have rows of icons to swipe through, many of the same stock apps, and even the slide to unlock. But it’s more than just a graphical facelift or the introduction of some new features. iOS 7 is a manifesto—a new foundation for Apple to build its future in mobile on.
Ever since the death of Steve Jobs in 2011—just a day after the announcement of the iPhone 4S—the direction of the company has been less than certain. While Tim Cook was quickly and predictably named the new CEO of Apple, it was clear that he wouldn’t replace Jobs from a place of product vision. Gone were the sweeping statements about user interface and design language coming from the CEO of Apple. These days, those speeches are left to the actual designers at Apple—increasingly the primary voices of the company.
Apple’s philosophical understanding of design for mobile has always been twofold: minimalist and modern, but user-friendly and instantly accessible. Jobs’ well-documented love for skeuomorphism (digital apps looking like their real life counterparts) was based on the idea that the visual cues would help new users intuitively know how to use these apps. If a Notes app looks like a legal pad, people will already know what to do with it, even if they’ve never used a smartphone. There’s no doubt that these user-friendly and accessible design sensibilities played a big role in the explosion of not only iPhone sales, but of smartphones as a whole. After Jobs’ passing, software designer Scott Forstall became the primary advocate for this school of thought within Apple.
Representing the school of modernism is Jony Ive. Ive is the head of hardware design at Apple and has been since 1997. He’s the man responsible for the unique, trend-setting, forward-thinking industrial design of products such as the all-in-one iMac, the unibody MacBook Pro, and, of course, the rounded square slab that is the iPhone. He believes less is more (a phone only needs one button). But minimalism is not just one piece of who Apple is—it’s the consumer image that Apple has always sought to embody. One look at their all blank white commercials, simple packaging and trend-setting marketing campaigns and you’ll realize that this is how Apple sells its products. This is the Apple the company presents to the world.
Jobs always knew the right way to combine and appropriately use these two schools of thought—he had a way of dictatorially making Apple’s hardware and software agree. But since his passing, a rift has been growing within the company. Never was this rift in design more apparent than in the release of iOS 6 and the iPhone 5. While Jony Ive was waxing philosophy on the unique relationship between people and their iPhones and how the taller design had a unique contour designed for single-handed use, Forstall was talking about looking at sports scores with Siri and “Flyover” mode in Maps. There was absolutely no correlation between the hardware and software—no software justification for the change in hardware design.
For the first time in a long time, Apple was sending mixed signals to the both consumers and the industry as a whole. This was a company at a crossroads in terms of identity with no ambitious leader who could wrap these two design schools into one single thought. To see the surge of interest and sales of Android and Windows Phone devices was no surprise.
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