33 Immortals Is a 33 Player Roguelike About Breaking Out of Hell

33 little guys enter the Inferno (of Dante’s variety), an underworld composed of fire, brimstone, and pissed-off skeletons. This ragtag group isn’t entirely in sync, but they share a common goal as they fight with hefty greatswords, swift daggers, bows, and wands, battling monsters in rebellion against heaven and hell. Some die and return to purgatory while others fight on, their numbers whittled down before they face off against the celestial being that stands between them and their goal: true immortality. This is 33 Immortals, a roguelike from Thunder Lotus (Spiritfarer, Sundered) currently in Open Beta for Xbox and PC, a dry-run for its upcoming Early Access launch. And as you can probably intuit from the intro, the game comes with a big twist on an increasingly familiar run-based format: it features 33-player co-op. It’s an interesting premise that works fairly seamlessly (at least in terms of online connectivity) as a platoon of human-controlled warriors fight toward a common goal.
Specifically, you are doomed souls working together to free yourselves from eternal damnation, rising against God so you can escape the Bad Place and establish a new order. As you and your allies get pulverized into disembodied spirits over and over, you’ll receive aid from various characters from The Divine Comedy, including Beatrice, Virgil, and everyone’s favorite self-inserting author (although this version of the poet refrains from bashing his political enemies at every turn). Back in the hub area, you can unlock perks, try on new cosmetics, and upgrade weapons before partying up with friends or joining up with strangers.
But as you can expect, killing God isn’t exactly easy, even with these upgrades and a boatload of allies. To do so, you’ll have to pass through Inferno, Purgatorio, and Paradiso, each guarded by a near-unkillable boss that will send you back to the beginning upon death. Oh, and on top of defeating these all-powerful beings, to claim ultimate salvation and presumably “win,” you’ll also have to clear a long checklist of objectives called Feats, like “Kill 75 Monsters with the Sword of Justice”—after all, there’s nothing more hellish than busywork.
This cycle of slowly building up your character over the course of runs while getting routinely crushed along the way is nothing new for roguelikes, but it’s worth dwelling a bit more on the whole 33-player thing. Drawing off MMO raids, you’re heavily incentivized to coordinate with other players to survive. Specifically, as you slay monsters scattered across an open area, your group will gradually unlock six-player mini-dungeons called Torture Chambers, which reward loot when conquered; when these open up, players start scrambling towards them like a more violent game of musical chairs. Essentially, the name of the game is to beef up your warrior as much as possible with ability-modifying relics and stat upgrades before your 33-person crew has slain enough creatures to trigger an Ascension Battle, which lets you challenge the boss of the area.
Hopefully, enough of you are left alive by the time you face off against these ultimate big bads because they are tough and entirely impossible to defeat alone. The first is Lucifer, a hulking three-headed monster who sweeps you with skeletal arms and spews unblockable hellfire if your teammates don’t coordinate properly. It all leads to fights that feel suitably large-scale as you form temporary alliances with others before the survivors band together for a climactic final battle.
But while 33 Immortals delivers on the promise of these large-scale battles through intuitive matchmaking and seamless connectivity (at least from what I’ve seen), it comes up short when it comes to the particulars of these large-scale brawls: unfortunately, it just isn’t very fun as an action game. While on the surface, it is tempting to compare this experience to Hades, another isometric roguelike where you dash around an underworld wielding weapons like a magic bow and cartoonishly large sword, these superficial similarities simply draw more attention to how Thunder Lotus’ latest comes up short.