10 Exciting Games We Saw at E3 2018

Here’s the thing about E3: you don’t always get to play a lot of videogames. If you’re a videogame fan who reads the breathless coverage of the hot new games at E3 every year, you might not realize that many (perhaps even most) of those games aren’t playable for the people at the show, even for journalists who can book private appointments behind closed doors and off the show floor. That’s especially true for the highest profile big budget blockbusters; this year heavily buzzed about games like The Last of Us Part II, Fallout 76 and Cyberpunk 2077 (which apparently won almost every single award this E3) appeared exclusively as hands off demos and theater sessions. We might’ve seen a slice of a game in action (although there are reasons to think not every “in-game demo” is on the level, and might just be a studio employee twiddling their thumbs on a controller as a canned video runs on the screen), or gotten to look at an extended trailer that hasn’t been released to the public yet, but we don’t necessarily play every game that we wind up writing about after E3. That’s the way this business goes: E3 is about hype, and sometimes that hype is about games that nobody at E3 was even allowed to play.
We try to avoid feeding into that hype cycle here at Paste. That’s why we split our “best of E3” lists up into two pieces. The first one, which ran earlier this week, was explicitly about games that we actually played with our own hands. Until you’ve actually played a game, you shouldn’t be too confident in your opinions about it, so we’ll always prioritize games that we were able to play when we write about E3.
Now it’s time to look at the games we didn’t get to play this year. Again, it’s not because we didn’t want to play them, or didn’t try—these are games that weren’t playable at the show, but whose presentations or core concepts are so strong and interesting that we’re still looking forward to playing them. We cautiously dig them, at least enough to single them out in this here piece, but don’t want to get too bogged down in hyping anything up until we’ve actually gotten our hands on ‘em for real. So when you’re reading this thing, keep in mind all opinions are subject to change, and that we’re only talking about trailers or demos we didn’t get to play.—Garrett Martin
The Awesome Adventures of Captain Spirit
I think what I like best about the Life is Strange games is that they remind me that not all games have to be centered on combat. That’s a weird thing to say given how many nonviolent titles I play, but there’s something very comforting about just “being” in a Life is Strange game; from the lighting to the music to the cinematic direction, I find it quieting in a way that few other games are. This feeling is retained in the upcoming Awesome Adventures of Captain Spirit, a smaller standalone game set in the universe of Life is Strange. It stars a young boy with a big imagination, Chris, who lives out an elaborate fantasy world to escape his loneliness as he struggles with the loss of his mother and his father’s alcoholism. The mechanics, while altered slightly from the other two Life is Strange games, will be familiar to anyone who has played, and they now have a touching little spin that allows you to play along as Chris uses his imagined superhero powers to explore the world around him. The game, which will also provide little secrets and backstory details of the Life is Strange titles, comes out for free in June 26, on Xbox One, PC, and PlayStation 4.—Holly Green
Cyberpunk 2077
Perhaps the most talked about game during E3, Cyberpunk 2077 got a lot of positive word of mouth as the show progressed. As the next game from CD Projekt Red, the makers of The Witcher, Cyberpunk 2077 probably had a lot of built-in hype, but its sci-fi sensibilities are also just too cool to ignore. Set in a dystopian metropolis in California, it layers traditional open world conventions with RPG elements (all with their futuristic spin, of course) to create a world that feels alive and dangerous. Sadly, while everything in the game from character classes to weaponry to a deeply customizable character creation and stat system appears to be well fleshed out and near completion, the release may still be a long ways off, with estimates putting the date near 2019 or 2020.—Holly Green
Death Stranding
For this project, Kojima is working with a lot of creative folks whose experience is largely outside of the games industry, and in Death Stranding it shows. The world depicted in its E3 trailer is a breathtaking landscape beset by mossy crags and heavy rain, where ghostly invisible figures haunt and stalk the living. Norman Reedus plays protagonist Sam Bridges, a working class man who is swept up in a strange back and forth between this and the “real world,” and who may have lost a significant other due to the Timefall, a rain that ages anything it touches. Armed with a fetus in an artificial womb, he must evade and stealth his way through this hostile place in order to set things right.
In terms of visuals, narrative and gameplay, Death Stranding appears to have hit the holy trifecta. It’s as beautiful and intriguing as any big budget game I’ve seen in a long time. We’ll see how it all comes together when the game comes out on PlayStation 4, at a still-unknown date in the future.—Holly Green
Fallout 76
As I wrote recently, it’s actually rather remarkable that Fallout 76 has yet to launch me into a full-on rage. As skeptic as I am (both with Bethesda’s creative direction with Fallout over the past few years and with Bethesda in general), it is hard not to get very excited and curious about some of the locations shown in the E3 presentation, both for their beauty and their story potential. Are we about to revisit D.C.? Looks like it. And in style too, with a purported “16x” the detail of the previous game, made with all new tools for weather, landscaping, lighting and rendering, and featuring six different regions with their own distinct challenges, enemies, flora, fauna and environments. I’m not as enthusiastic about the multiplayer and base building elements (and really Bethesda, you’re going to let the players drop bombs on other settlements…really?) but for the sake of learning more Fallout lore, I’ll do almost anything. Except play Fallout Shelter. Fallout 76 comes out on November 18, 2018, for PC, PlayStation 4 and Xbox One.—Holly Green