Exploring The Motherlike: Or, The Genre That Never Was

The only thing that can possibly rival the mystique of the quirky Japanese RPG series Mother is the mystique of its fans. Known as Earthbound in North America, it’s only natural that, as the generations affected by the original SNES titles grew older and began making their own games, the Mother series would be a huge part of the video game developer subconscious. Recently, a genre affectionately termed “Motherlikes” has been popping up in the fan lexicon on sites such as Tumblr and TV Tropes, referring to offbeat indie games that mixed surreal humor with creepiness. Inspired by the smash success of Undertale, I set out to speak to the people behind this wonderful new creation on their Mother influences. So imagine my surprise when I found out.. they had none.
“The similarities between Ib and Mother…honestly, I have no idea.” says kouri, creator of the J-horror game Ib. ”Ib isn’t an RPG, and it’s hard to say that even the graphics look like Mother’s. It’s not even a commercial game with an ‘Itoi-like’ voice, so actually I’m the one who wants to know how our games resemble each other.”
Released in 2012, Ib was created entirely using RPG Maker 2000 and focused on the titular character Ib, a young girl who gets trapped in a world of paintings. After finding two other people in the same predicament, the three of them search for a way out. The game blew up among fanart communities and inspired similar games such as The Witch’s House and Mad Father. With its story of a young child facing an unspeakable evil, some drew connections between it and the Mother series. This likely led to its classification as a “Motherlike”. However, kouri sees no connection.
“I have played Mother. However, I do not think that they have much in common.” On the game’s child protagonist, he says “I thought it was natural to use a young girl to represent a powerless player. There are not many things that you can do. Also, by doing things that way, the game possibly has more depth when ‘an adult who can do things children can’t do’ appears in the midgame.”
In a similar vein, Stephen “thecatamites” Murphy had played the Mother games before making his psychedelic masterpiece Space Funeral, but didn’t use them as a direct inspiration. “I liked Earthbound when I emulated it as a teen but it was kind of too late by then for it to have much impression.” says Murphy.
Despite most people being able to finish it in around an hour or less, Space Funeral leaves an impact for it’s nonsensical plot, following a sad man named Philip and his companion Leg Horse on a pilgrimage to go to the City of Forms and do…something. Mix together wizards, literal crime lords, Lucy from Peanuts, a weed-smoking Dracula and a soundtrack combining 60’s psychedelic rock with 80’s Japanese electronica and you’ll have a vague idea of what Space Funeral is like.
“I think for any RPG to work you more or less have to experience it in that same fugue state that you watch movies in as a kid, where you just pick up these disconnected fragments of what’s happening without knowing or caring that you don’t follow what’s going on.” says Murphy. “The abstract idea or rumour of Earthbound as a ‘colourful, funny RPG’ probably had more of an impact in just suggesting that different approaches could and had been done.”
Meanwhile, “It was not a conscious influence at the time, I think.” says Sean Hogan, one of the developers of indie RPG Anodyne on the Mother series.
Anodyne is the story of Young, a white-haired man who awakes in a world simply known as The Land and is told by the village elder to go on a journey to save a man called The Briar from the mysterious Darkness. Despite being perceived as a Motherlike, the influence is tangential at best. “I played [Mother 3] in 2011 and [Mother 2] at some point (I think after?).” says Hogan. “However, as I thought more about M2 in the past few years, I would say that Itoi’s strong writing has definitely been an influence, on the power of good games writing, and the importance of having a wide variety of material to pull from when creating a work. That’s the biggest thing I’ve taken from the series, but not really, the ‘Mother Writing Style’, (short, punchy, clever dialogue) which I think is part of why people perceive Anodyne as M2-like, next to the off-beat settings. I’ve been doing solo work, and the same stuff applies – I don’t really aspire to imitate or use that writing style as an influence, but I do want to make good writing, or stuff that is thematically strong/interesting like the Mother series.”
Martin Georis, a.k.a. Mortis Ghost, didn’t even play any of the Mother games when his “Motherlike” OFF was developed. Released in French in 2008, OFF follows the bizarre and surreal journey of The Batter, a cold man in a batter’s uniform out to cleanse mysterious “zones” of “spectres”. The game quickly got a large and devoted fanbase on Tumblr, becoming the sixth most reblogged game of the year it came out (all the other games on the list were AAA titles). When Undertale was released, the Motherlike community drew parallels between OFF, Undertale and other Motherlikes, leading to a wealth of fanart and fanfiction. However, according to Georis, this resemblance was completely coincidental.
“My favorite game at the time was Killer 7, and I had the desire to create a game as strange as Suda 51’s one. This was the big point.” says Georis. “I was aware of the [Mother] games, especially Earthbound – which was on my to-do list – but I don’t have the memory of me making a mental link between them and OFF at the time. I was more into an idea of making a mix between Killer 7, Final Fantasy and Myst. These were the games I was thinking the most when I made OFF, even if it looks a bit strange. I discovered the Mother series years after OFF’s release, and it was a shock. Today Mother 3 is my favorite game of all time, and I think OFF would have been really different if I played Shigesato Itoi’s game before. Like, much less dark and negative.”