What If…? – An Immersive Story Teases a Potential Virtual Future for MCU Storytelling

What’s the future of the MCU?
That’s been a constant topic endlessly debated by industry trades, ground-level geek websites and the fans disappointed by the Marvel Studios quality drop over the last two years. While a lot is riding on how Deadpool and Wolverine lands this month, that hasn’t hindered the studio from pushing their storytelling into new avenues. The burgeoning Marvel Studios Animation is gaining admiration, earning stellar reviews for its revival, X-Men ’97, and Emmy-nods for the What If…? series. But even less buzzed about is one of their most interesting narratives of late created exclusively for the fledgling VR platform, Apple Vision Pro.
On May 30, Marvel Studios branched out into next gen interactive storytelling with What If…? – An Immersive Story. In development and production for more than a year and a half under Marvel Studios’ Dave Bushore, VP of Franchise Creative, and Shereif M. Fattou, ILM Immersive executive producer, What If…? – An Immersive Story is a tech-centric hybrid of the popular Marvel Comics What If…? concept and the Disney+ streaming series and its character iterations of The Watcher and Sorcerer Supreme Wong. Because of the fluidity of speculative storytelling inherent to What If…?—making them independent of canon timelines—and the streaming series success, it was identified as the perfect title to get experimental within the MCU.
David Dong and Phil McCarty’s script pulls from comics lore mixed with already established What If…? versions of MCU characters. “A lot is from the comics and specifically from a What If…? comic where Silver Surfer gets the Infinity Stones,” Bushore explains of their Vision Pro story foundations. “Soul World is something that exists in the comics. When they brought it to life in the movies, it was very specifically designed. But in the comics, it’s different and it serves different purposes. We were able to craft a narrative flow from a What If…? standpoint into a beautiful environment that [ILM] and team built.”
As a mixed virtual reality experience inside the calibrated Apple Vision Pro, What If…? – An Immersive Story invites the headset wearer into the animation aesthetics of the streaming series. The Watcher and Sorcerer Supreme Wong serve as your guide into navigating the Soul World universe. Using hand motions for basic magic conjuring of shields, projectiles and portal creation, the experience takes place in both the real environment your headset is synched to and then transitions into portals for a fully immersive, 360 perspective.
While you initially practice skills needed for the narrative journey in the prologue of the story, there is no traditional gaming function to the experience. No points are acquired, just as no skills are built upon or expanded as the story unfolds. There are just simple hand movements with basic prompt instructions integrated into the fixed story elements, with ultimately a final participant choice that determines the ending of your story.
For videogame players, this is basic level, virtual reality interaction that doesn’t feature any opportunities to grind for level ups or improved gameplay. Those expecting dynamic, repeat replayability will likely be disappointing for anyone over 13. However, for those who are excited about the potential of high end, interactive storytelling within VR tech, What If…? – An Immersive Story is a compelling proof of concept for a giant step forward. It provides MCU fans a singular experience to exist within the visual boundaries of the animated series, including time spent with dynamic characters in the world.
“We’re not trying to force you into playing a role inside of another character,” Bushore says of its ease of entry. “We’re not trying to put you in the context of an adventure. You literally can just come right into it from the jump.” There’s an even quicker learning curve for those who have watched the What If…? series as this uses the same animation created by Flying Bark Productions. In particular, the glass-like shards that represent the myriad of alternate universes carries through the main narrative here as the headset wearer enters them with their guide to help correct time.