The Last Guardian and the Weight of Expectations

It’s been seven years since The Last Guardian was announced, and with a dedicated fanbase built on the legacy of it’s predecessors, director Fumito Ueda’s Ico and Shadow of the Colossus, expectations are high. Sitting down to play the demo during E3 2016 evoked a sense of reverence, despite my lack of personal interest in the game. After all these years, this almost mythical game actually exists. Could it possibly justify the anticipation?
The Last Guardian centers on the relationship between a young boy and his companion, a large beast called Trico. The demo consists of the first 45 minutes of the game, and there the player is introduced to the protagonist, who narrates the action in past tense as he recounts the events of his youth. In the opener, he is kidnapped and abandoned in a strange castle and comes upon Trico, who he must woo in order to gain his trust. From there, he and Trico solve puzzles and achieve tasks as they make their way out of their unfamiliar surroundings.
The boy awakens in unfamiliar surroundings, surrounded by rock formations in what appears to be a large cavern. Trico, a large, griffin-like creature, lies wounded nearby. The boy will need his help in escaping this strange place, but first his trust must be gained before he can even approach.
As I creep towards Trico, he lets out a great roar, throwing the boy back several feet. The narrator explains Trico will need to eat to regain his strength before I can pull the spear out of his side. I scramble around in search of food, exploring and climbing ledges to find three barrels, chucking each of them near Trico’s head. He snatches them up hungrily and I move in closer, removing the spear and thus, gaining his trust.
From there, the demo plays out largely like a Legend of Zelda game, but with Trico as a rideable companion, allowing the player to solve puzzles by using the beast’s size and strength. The boy can climb up Trico’s tail or legs to mount his back, and use that to reach new areas. The bond of trust between them allows the boy to guide and lure Trico through the obstacles of their escape, and their interactions are cooperative; at times the boy must coax or suggest the next course of action in order to get Trico to respond, and over time Trico becomes more obedient as he and the boy continue to bond. Far from being a passive companion, Trico must be given structure and guidance, as one would train a pet.
The controls are simple and easy to learn. There are no button-mapping surprises, and the boy sticks mostly to action-adventure game staples like jumping and climbing. A child could easily learn how to play The Last Guardian with little adult guidance.