Jump into a Past that Never Was with the New Retro Game Vengeful Guardian: Moonrider

The unfortunate thing about the impeccably named Vengeful Guardian: Moonrider is that it never quite reaches the dizzying heights of its audacious name. Moonrider is, to be entirely clear, a great little game with a clear sense of style and a vision it follows to the very end. That end though is just something altogether familiar and pedestrian, though that doesn’t mean there aren’t flashes of brilliance scattered throughout.
Vengeful Guardian: Moonrider is an inspired tribute to sidescrollers of old. In particular, it seems to genuflect before the greatness of classic Ninja Gaiden and Mega Man. The former lends it an aesthetic and tone, while the latter gives the game its structure and mechanics. Luckily for anyone not familiar with just how difficult those games used to be, Vengeful Guardian: Moonrider is decidedly more approachable than either, or other modern homages like 2020’s Cyber Shadow. The thing is that Vengeful Guardian: Moonrider aims for so little above being these games that it rarely feels like it accomplishes much more than honoring the past.
The story of Vengeful Guardian: Moonrider plays out in exceptionally retro violence over the course of eight stages. Moonrider is a rogue unit who defects from the cause they were engineered to fight for and begins laying waste to the robot mast— erm, I mean other Guardians, who uphold a vague sort of totalitarian regime. In order to do so, you must deftly platform and hack n’ slash your way through them and their robot armies. Obviously some details are its own, but Vengeful Guardian: Moonrider sticks pretty close to tried-and-true formulas in its worldbuilding. It’s inoffensive, but because it’s so familiar, it just became noise that I tuned out.