Babylon 5 Gets Reanimated in The Road Home

The science-fiction series Babylon 5 is not for everyone, and if you ask those of us who love the show exactly what we love about it, you’ll probably get a slew of different answers. If I had to pin down a single element that makes the franchise great, though, I would point to the sense of completeness running through the whole thing.
Creator and principal writer J. Michael Straczynski famously designed his series – about a group of humans and aliens trying to coexist amid uncertainty and conflict on the title space station – with the long term in mind. Babylon 5 was built to carry character arcs across dozens of episodes, atop a solid foundation of worldbuilding and in-universe history. It wasn’t always the flashiest sci-fi show, or the easiest for new viewers to get hooked on, but Straczynski’s focus on maintaining a sense of wholeness in his world meant that the B5 faithful always felt we were in good hands.
Though it’s been more than 15 years since the last new Babylon 5 stories hit screens, that same sense of being in good hands persists in Babylon 5: The Road Home. The franchise’s first animated feature, directed by Matt Peters (a veteran of various direct-to-video DC Comics-inspired animated projects) from a script by Straczynski, serves as not just a new story, but a reminder of the breadth and depth of the old stories, a trip down memory lane that might not break new ground, but will certainly remind you why you loved this saga in the first place.
Set two years after the events of the Shadow War, the major alien conflict that drove much of the original show’s action, The Road Home picks up as John Sheridan (Bruce Boxleitner) and his wife Delenn (Rebecca Riedy) are leaving the Babylon 5 station so Sheridan can officially take up his duties as President of the Interstellar Alliance. But the trip is about more than “opening shopping malls,” as Sheridan puts it. After a sci-fi tech mishap tied to Zathras (Paul Guyet), one of the franchise’s stranger alien beings, Sheridan finds himself unstuck in time, drifting through moments that seem to exist not just in his own timeline, but in alternate timelines as well. Adrift in a kind of multiversal game of hopscotch, Sheridan must find a way to get back to the time and place where he belongs, or risk unmaking all of existence.