Space Jam: A New Legacy Is Bad and Things Will Only Get Worse

When I watched Space Jam as a kid, I didn’t know it existed because of a series of popular commercials. The movie came out one year after I was born, and I didn’t start watching it until I was around five or six years old. I wasn’t into sports, but I was really into Looney Tunes. I have no memory of how the film first came to me—my parents probably thought it was something I’d like, or it caught my eye at the video store and I asked my dad to rent it. Looney Tunes cartoons were, perhaps, one of my very first pop culture fixations, which helped to shape my now fully-formed, adult personality in which I latch onto shows and movies zealously and become obsessed with them to the point where they’re the only things that I think about. Thus, I have probably watched Space Jam more times than any other movie, and it wasn’t until I got older that I began to understand the implications of its soulless, boardroom-approved existence—one that would pave the way for the brand-centric, IP-slop products of today. Because of my nostalgia for it, I continued to maintain into adulthood (a bit facetiously, mostly earnestly) that if it wasn’t a good movie, it was at least fun from the perspective of having once loved it. It was something I loved more than anything else at one point. How could I ever say it was truly bad?
Space Jam: A New Legacy banks on Millennials still thinking like this. The core audience for Space Jam: A New Legacy is people like me. Not Gen X or Boomers, who hate Space Jam because their kids loved it and forced them to watch it (like my parents), or because they were teens or young adults when it came out and they were forced against their will to endure merely being conscious of its inane existence. The audience is supposed to be today’s kids, who could be courted with the promise of LeBron James and the ubiquitous Looney Tunes characters, but they have no understanding of Mad Max: Fury Road or The Matrix or A Clockwork Orange, or the majority of the Warner Bros. intellectual properties of yesteryear that proliferate this film. No, I would argue that the audience for Space Jam: A New Legacy is me, one of those who stupidly thought they wanted a sequel like this to happen.
So come on and slam, and welcome to the Jam. Except this time around, the framework of the first film is recycled and made far more convoluted than it needs to be, and the soundtrack is far worse. The Looney Tunes are CGI-ified, and they exist in a universe that acts like an unholy, kaleidoscopic hall of IP horrors. “Hell is empty, and all the devils are here,” wrote Shakespeare, buried long before his species would take gleeful steps towards the very undoing of humanity and of the popular culture he was instrumental in once allowing to flourish. But as my brain begins taking its natural steps towards repressing harmful memories, I am forced to look back on the very thing that I am trying to forget.
In A New Legacy, an all-powerful, all-seeing algorithm named Al G. Rhythm (played by a scenery-chewing Don Cheadle), is tired of seeing his genius go overlooked. But his newest creation for Warner Bros.—the Warner 3000—is on track to get him the recognition he believes he deserves, by enlisting the help of NBA superstar LeBron James (whose acting chops are about on par with Michael Jordan’s, which is to say, not good). The Warner 3000 will essentially be able to scan LeBron, digitally recreate him and place the basketball legend into any popular Warner Bros. property. The only problem is LeBron isn’t hot on the idea. His game designer-hopeful son Dom (Cedric Joe), however, is. So Al G. traps the two of them in his home, the Warner Bros. “Serververse,” and challenges LeBron to a game of basketball. If LeBron wins, Al G. will let LeBron and Dom go. If Al G. wins, the two of them will stay imprisoned in the Serververse forever, allowing Al G. to reap the rewards of his Warner 3000 with LeBron in tow.
Al G. unceremoniously sends LeBron to gather his own team from “the rejects” AKA the Looney Tunes. LeBron becomes acquainted with Bugs Bunny (voiced by Jeff Bergman) and Tune World, rendered entirely destitute save for that wascally wabbit, after Al G. enticed the other Tunes to leave Bugs in favor of other Warner Bros. worlds.
Bugs and LeBron jack Marvin the Martian’s spaceship to go and retrieve the other Tunes and get LeBron the high-powered, fictional players he desires for his team—however, Bugs is intent on seeing his friends, rather than Superman or King Kong, fight for LeBron. Once LeBron is forced to accept that the Tunes are the only ones willing to back him, he is adamant that they play by his rules. But with the help of his own algorithmic tech, Dom is able to recreate the power and likenesses of popular NBA and WNBA superstars, like Anthony Davis and Nneka Ogwumike, in the Serververse and turn them into unstoppable mutants for Al G.’s “Goon Squad,” in the same way the “Nerdluck” aliens from the first film stole NBA players’ talent.
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