In a Violent Nature Is a Slasher Slice-of-Life with a Killer POV

While shifting into the eyes, bodies and mindsets of killers has long been a disruptive tool in the ambitious horror filmmaker’s bag of torture implements, the commitment to this perspective-switch rarely involves a total shift in form. These Halloween gambles usually manifest as single introductory scenes that jolt us out of our seats, brief and murderous teases, or short film gimmicks briefly impressing video store gorehounds sniffing through anthologies for promising new blood. Writer/director Chris Nash cut his teeth on one of these short showcases—ABCs of Death 2—before making his feature debut with In a Violent Nature. But unlike, say, Ben Wheatley’s vampire-POV short from the original ABCs of Death, In a Violent Nature dedicates itself to giving us a slice-of-life look at the slicing of life.
How do monsters like Jason or Michael Myers teleport behind their hapless, horny co-ed victims? Where are they before being awakened by this hormonal hubris? What is the murderer up to in the moments before or directly after the music shrieks and the blood hits the wall? With grim patience, vibrant realism and a genre-savvy sense of humor, Nash marches us one plodding bootstep at a time through the procedure of slashing.
When In a Violent Nature’s boogeyman (Ry Barrett) rises to spill the blood of campers who’ve wandered into his wood, it doesn’t have the look or feel of a horror movie. The forest is serene, shot as if its lumbering antagonist was just another part of nature. With gorgeous bright greens and a commitment to fully viewing its muddy, ragged creature design, In a Violent Nature isn’t hiding anything. Confident, imposing, bright daylight photography is more concerned with establishing an unassuming setting. We trudge past the inherently uncanny human rot lost out in the woods: A gutted shed, a burned tower, a rusted-out car. All the while, the killer lurches along, the camera at his back, in quiet pursuit of those unlucky enough to have disturbed him. And I do mean quiet—there’s only diegetic music in this film, adding tremendously to its methodical atmosphere.
The daylight stuff is so imposing and confident that, when it flows into night, the fading visibility is so organic that it sneaks up on you. That’s not to say Nash and team try to take advantage of us in the dark. Some of the best, inventive and juicy kills come bright and early. The gruesome, delightfully disgusting kills are as nonchalant as they’d be for this creature—even the most elaborate and ridiculous (and they do get elaborate and ridiculous) play like he’s working through a set of crunches.
And boy, do folks get crunched. Not only does In a Violent Nature bring the violence, it does so with the glee of a horror FX geek finally at the helm of his own project. Some of the film’s flirty frenemies—who have a better excuse for being lightly sketched than most of their ilk, as we mostly only encounter them while our guide stalks them from the shadows—are slain in seconds, brutally ended without a second thought. Axes fly heavily through the air and split heads like stumps. Other deaths incorporate black-hearted gags, like a yogini pretzeled beyond all recognition. In a Violent Nature doesn’t skimp on the guts, and it backs its messy machinations up with technical skill. Everything bends, breaks, leaks, and gushes like it should, often as understated (and therefore off-puttingly realistic) as the gore’s source.
Barrett is an excellent weapon. It’s not as easy as it looks to hulk menacingly with every step; it’s certainly not easy to wade out into a lake, sinking beneath its surface like you’re made of lead. Acting away from us, as the camera hangs back in the third-person, he fills the gray, mottled, decomposing makeup and ratty clothes with simple menace. We’re less acquainted with his face than his hands, two sausage-tipped cinderblocks laying waste to those around him. While we find out more about his mythic origin—In a Violent Nature condenses the lore of a slasher franchise into its 90 minutes—he initially appears to be a lizard-brained creature, responding as intensely to stimuli as an unhurried T-Rex.