Black Mirror: Rosemarie DeWitt Shines in the Jodie Foster-Directed “Arkangel”
(Episode 4.02)
Photo: Christos Kalohoridis / Netflix
Opening mid-childbirth, “Arkangel” is a Black Mirror episode all about motherhood. This particular mother (played by Rosemarie DeWitt) is no different from most. Protective, caring, human. Constructed in reaction shots and snippets of dialogue with her elderly father, DeWitt’s character is well-intentioned yet fallible—a dangerous combination in this tempting technological near-future crafted by writer Charlie Brooker.
There’s a minor scare where a three-year-old Sara (Aniya Hodgen here, Sarah Abbott and Brenna Harding later) runs off from a playground. Director Jodie Foster (channeling her Tales from the Darkside experience) constructs some unforgettable images—ripe and warm, next to gory reminders of mortality—for us to observe while the parenting drama becomes something darker. Utilizing foreboding framing, Foster piles layers of material across the frame, with cluttered, claustrophobic blocking that builds to utter blankness and terrified clarity. It’s all too much, until there’s nothing at all—and then you realize how much you miss it. After this fright, Sara’s mother decides not to take any more chances with her daughter’s whereabouts.
DeWitt springs for some new tech in response to her wandering child, as you might expect after selecting Black Mirror from your streaming device. As you may also expect, this tech isn’t as wonderful as the grinning technician would have you believe.
It’s effectively a pet’s microchip tracking device with a few fucked-up extras: You can see through the child’s eyes and filter what they see or hear so that potential stressors look like the blurred genitalia of a stadium streaker. Undesirable sights and sounds can be filtered out for a calmer kid. Censorship, meet security. You two have never met in a debate before, right?
Though that inevitable conflict is momentarily sidelined, Foster plays with perspective and point of view enough that it begins feeling like the set-up for a horror movie: third-person, first-person, and first-person from a second party’s perspective, all with different levels of creepiness. It’s the part of the horror where they introduce the gimmick that will be providing the central creative scare. A family game or a found-footage style or, in this case, an implant. One that screws with agency.