After the Adventure Ends: Joshua Williamson Subverts Classic Fantasy Tropes in Birthright
To borrow a line from Run DMC, you all know how the story go. A kid is whisked off to a magical land full of odd creatures and mystical adventures; it’s dangerous but the kid is plucky enough to triumph over his myriad obstacles. When the adventure is over and the child saves the realm from evil, he returns right back home to normal life. The kid’s knowing smile at something the oblivious parents say will be the only real acknowledgement of the wonders the child now knows exist beyond the boundaries of our mundane world.
Whether it’s Peter Pan taking Wendy to Neverland, Alice tumbling through the rabbit hole or Labyrinth’s Goblin King kidnapping babies, it’s a familiar setup. With Birthright, however, writer Joshua Williamson and artist Andrei Bressan break dramatically from that template. We may take the trope for granted, but Birthright acknowledges the inherent weirdness of the concept, stating “nope, that’s not actually normal.” How does the real world respond when a young child vanishes into the ether? While the kid is running around with orcs, surely the parents and police have launched a missing persons investigation. The opening scene in the first collected volume out tomorrow, “Homecoming,” is a far cry from a happy thought-fueled flight to Neverland — it’s brutally raw, punctuated by the plaintive scream of a father who just lost his son.
Birthright revolves around on the adolescent Mikey Rhodes who, while playing catch with his father in the park, disappears into the woods. Fast-forward a year: Mikey’s family has shattered. Aaron, the father, emerges as a suspect in the disappearance, his wife has left him and he’s beating back his despair with a bottle. Then Mikey comes back; he’s fully grown, looking like Kull the Conqueror and rattling off unbelievable tales of fire trolls and dragons. In the fantastic land of Terrenos, he’s discovered his destiny to defeat the vile God King Lore, and that he can’t go home until he does. But what Birthright primarily studies is what happens after the credits roll. How do you cobble back together the broken family? What do you do next? And what if the adventure wasn’t all it was cracked up to be?
Paste chatted with Williamson about this clever perspective on an ancient trope and what we can expect from the next story arc.
Paste: How do you feel that the characters have changed over the course of this first arc?
Joshua Williamson: I think Brennan and Aaron go through the biggest changes. With Wendy we haven’t seen any big changes. I’ve talked to people who hate Wendy, but I think of her like Skyler from Breaking Bad. She’s having the most real reaction. In Breaking Bad people were angry at Skyler because she wouldn’t let Walt be a drug dealer — that’s a natural reaction. Same thing for Wendy. In the next story there’s a lot more of Wendy dealing with it. Aaron went in completely full of faith, tunnel vision. He will always feel responsible for what happened to Mikey. He buys it so much that he stops seeing signs that there might be a problem. His arc is going to start coming around to admitting the possibility that maybe he made a mistake.
Paste: With Mikey, we’ve only seen his beginning and end result, but there are flashes of his forthcoming evolution — transforming from a scared boy wanting to go home to a warrior facing down a monster with his dagger in just a few issues, for example.
Williamson: Mikey has that Conan/He-Man voice. In the real world he has a voice that stands out because he has that warrior tone, in the fantasy world he talks like a little kid and everyone else has a fantasy tone. So I’m able to center everything around him. We are kind of pushing him through the hero’s journey, and his biggest transformation is something we won’t see for a long time, going from being the good guy to being the bad guy. In the first five issues we’re mostly seeing him take responsibility. He wants to go home, that’s the end game for him, and when he’s told he can’t go home until he does this, he says, “okay, I’ll do that.”
Paste: A lot of classic fantasy stories have a darkness to them – like Peter Pan’s pedophiliac undertones or the drug allusions in Alice in Wonderland. Was that inherent darkness on your mind when you were coming up with Birthright?
Williamson: Yes, it was sort of a comment on that and how dark families can get in a moment of tragedy. (Mikey’s) in for a big adventure and a lot of stuff happens to him. He eventually has to become the bad guy, but we’re slowly getting into that. In that trade, in a flashback, he met a woman named Kallista — she’s a witch with pink hair — she has a Nevermind infection just like Mikey does. There’s a clue in there where someone says she chose to have that. She chose to join Lore. You cannot be forced, she has to make a decision to be let it in. Mikey also made that decision.
Paste: Fantasy seems to get a bum rap because once you mention trolls a lot of people just tune out. How does having that ground-level story side by side with the sweeping fantasy help bridge it?
Williamson: With this, because I opened it up with something relatable — a father and son playing catch, there is an easier entry point into that world. There’s a familiarity with it.