A Game Designer and Journalist Got Death Threats Over a Game’s Seven Week Delay

Before the internet things would just disappear. You’d see ads for movies, games and TV shows coming out many months away, read long-lead articles about their development and what we could expect from them in Comics Scene or Nintendo Power, and then there would be total silence. Maybe a small news item would run in one issue of a magazine or newspaper stating that something had been cancelled or removed from a release schedule, but if you missed that one story you’d never otherwise know. Eventually, after a lack of updates, you’d move on or forget, and perhaps even question whether you actually read about the cancelled project to begin with. (Until the internet confirmed it for me almost two decades later, I long thought I had made up the Equatorial Africa pavilion that I thought I saw listed on EPCOT maps in the early ‘80s.)
Now, though, when something people are looking forward to gets cancelled or delayed, the news spreads across the internet as soon as it breaks. And increasingly some people seem incapable of processing that news in a healthy and mature way. Take the weird situation involving Hello Games’ upcoming space exploration game, No Man’s Sky, a game whose delay of a few weeks resulted in death threats for the people who are making it.
Last Wednesday journalist Jason Schreier of Kotaku broke the news that No Man’s Sky, which was scheduled for release in late June, would be delayed until later in 2016. His report was immediately met with anger and skepticism from a certain segment of the videogame audience. Many “gamers” hate Kotaku for reasons that will be familiar if you know about GamerGate. They already regularly dismiss everything Kotaku publishes as a lie or exaggeration, even though Schreier in particular has a good track record for breaking stories. In this case, the usual kneejerk Kotaku critics were joined by others who are passionately awaiting No Man’s Sky, which has been one of the most heavily hyped games in recent memory. The No Man’s Sky subreddit was especially critical of Schreier and Kotaku, with some users accusing them of intentionally trying to harm the game’s launch. These fans saw a story that they didn’t like, and before they could come to terms with it, they decided to attack the site and writer that reported it and create conspiracy theories about their motives. In a progression that is all too common now, that anger and hostility quickly escalated to Schreier receiving death threats for simply reporting a story.
What it’s like to write about video games on the internet: pic.twitter.com/a4yRcGMbsA
— Jason Schreier (@jasonschreier) May 27, 2016