Family-Friendly Nova Luna Is a Board Game Reboot Done Right

Nova Luna was one of the three nominees for this year’s Spiel des Jahres (Game of the Year) award, losing out to the party game Pictures in that category. (The Kennerspiel des Jahres award, given to the expert’s or connoisseur’s game of the year, went to The Crew, which I reviewed here in June.) It’s a reboot of an earlier game from 2016 called Habitats, but simplifies the rules and changes to an abstract theme that produces easier, quick gameplay that combines short turns with a long-term puzzle.
Nova Luna is a simple tile-laying game at its core. You will select one tile on each turn and add it to the tiles you’ve already laid in front of you. Just about all of the tiles in the game have one to three goals on them that are based on what tiles are adjacent to it. When you’ve placed the required tiles next to that one to satisfy a goal, you place one of your 20 tokens on that goal. The first player to place all 20 of their tokens wins the game.
11 tiles are placed randomly around the rondel, with the twelfth space occupied by a marker. On your turn you may take any of the next three tiles in front of the marker, skipping any empty spaces. The rondel doesn’t refill until there are zero or one tiles remaining. Each tile has a number on it from one to seven, and you move your token around the track on the rondel that many spaces. After the first round of turns, the player whose token is the furthest behind gets to take the next tile—and thus may take consecutive turns if they’re far enough behind and choose tiles with low numbers, while it’s possible for one player to have to wait for all other players to select twice until they get to choose again.