The Best Part of Evil Dead: The Game Are Its Solo Missions

Asymmetrical multiplayer games are my jam. They’re fun, immersive, and offer a variety of mechanics that work to keep you replaying. They’re not perfect, though; anybody who’s played one knows that the lobbies aren’t always great. Whether it’s getting stuck with trolls or running into server issues, a bad lobby can throw a good asymmetrical game off of a metaphorical cliff. The latest in the genre, Evil Dead: The Game from Saber Interactive, manages to make up for any multiplayer woes with its single-player missions—and man, they’re good.
I’ve spent about 50 hours in Evil Dead: The Game since launch and the bulk of that time hasn’t been trying to send the Kandarian Demon with a group of three. It’s actually been spent playing and replaying the game’s five missions. Now, half of this immersion into the missions and not the multiplayer lobbies came from my unwillingness to hop into games with randoms after a couple of frustrating experiences, but the other half of me was and is still completely enamored with the love for the property that runs through the missions.
While the entire game captures the gore, guts, and humor of the Evil Dead franchise, the game’s mission system is where all of these elements really shine as brightly as a campfire keeping Deadites away. Based on different events of the original Evil Dead films and the Ash vs. The Evil Dead series, the five missions dig into franchise lore. These references run deep and can be found throughout the game, from the Knowby Tapes and characters you unlock by completing the missions, to the mission titles and the actions missions ask you to do.
Mission One, titled “If You Love Someone, Set Them Free…With a Chainsaw” takes place during Evil Dead II. Collect Linda’s head, take Linda’s head to the shed, and defeat Henrietta Knowby, whose high damage move is, well, making you motorboat her. Align the way you get swarmed by Deadites repeatedly, ration your ammo, and try to keep your fear meter down. This one took me about nine attempts to clear which accounted for about an hour and half of the time spent, and I didn’t care about having to repeat it at all.
The care that has gone into adding humor and having the woods around the Knowby Cabin come alive (literally), along with the cursed areas you can wander into to collect supplies and quest items, can keep you entertained even if the deaths start to pile up. Additionally, the iconic Henrietta is absolutely hilarious to fight, with some of my deaths coming against her right at the end because I needed to show someone her motorboat move.
While Mission One is difficult, Mission Two does offer some reprieve. Titled “Party Down!” your goal is to collect Wisemen’s Brew across the map in order to throw a party enticing enough to make sure the kids who stole your car with the Necronomicon inside come to the party. It’s an extremely straightforward mission and the easiest of the five available. However, this one tests your Fear management skills, necessitating more match collecting and fire lighting to reduce your meter.