Grime’s Videogame-Flavored DNA
"The Levels Are Too High"
Photos by David TownhillWhenever there’s an article attempting to summarize grime as a genre, particularly in the mainstream media, its distinctive sound is likened to videogame music time and time again. And indeed, it’s hardly an unreasonable comparison. After all, the average grime instrumental has plenty in common with the aural landscape of a ‘90s-era arcade: energetic tempo, melodies driven by lo-fi synth, and often rhythmically punctuated with the sound of gunshots.
But the more you explore, the more you begin to notice the real depths of the connection here. And, in internet parlance, it can’t be unseen. JME beats inspired by Mortal Kombat, several MCs having their own versions of Street Fighter-inspired clash bars, DJ Charlie Sloth peppering the “Perfect” soundbite like a man desperately trying to create his own Westwood Bomb. Games have infiltrated virtually every aspect of the genre.
To try and get a handle on the root cause of this connection, in terms of lyrical content as well as sound, it was only right for DJ Logan Sama to be my first port of call. Not only does his position as grime’s most prominent DJ give him incredible access to MCs and producers, but he’s also a keen gamer.
“I’ve been playing games since I was a small boy,” he tells me. “The first console I ever owned was the NES when I was like 9. I was always a loyal Nintendo fan as a kid. Funnily enough I don’t really remember enjoying the music from games when I was little, but I got into it more as a teenager with Japanese RPGs like Secret of Mana and Final Fantasy. I’m a huge fan of Nobuo Uematsu’s work.”
However, it’s Logan’s position as a passionate member of the Street Fighter community that truly intrigues me. Can he explain the scene’s collective love affair with that series, from D Double E’s legendary “Streetfighter Riddim” to Big H offering “£100 to anyone who comes here and beats me”?
“Street Fighter is just a huge cultural thing that everyone experienced growing up,” Logan tells me. “The characters are hugely recognizable as well as the moves. Street Fighter 2 basically fathered the modern 2D fighting game genre all by itself. It had such a huge impact that it has just stayed in everyone’s consciousness.”
“I have a good understanding of high-level, competitive Street Fighter but not the gameplay time to execute it so I stick to organizing events and commentating,” he goes on. “On top of having commentated at Dreamhack, I also go to the world championships every year in Las Vegas called EVO and I have just started a weekly show with Capcom UK on Twitch TV showcasing the best players in Britain.”
With the grime scene having its foundations in lyrical clashes and face-to-face, bar-for-bar battling, the references to fighting games seem to tap into that same sense of cocky, pugnacious competitiveness. When D Double claims “I can murk your crew all day long / One by one, winner stays on,” he’s clearly bigging up more than his gaming abilities—stating that you’re the best, and being willing to fight in order to prove it, is a core tenet of grime’s culture and mentality.
“Let’s Play a Game,” a recent track from Eyez and Dubzy, is another great example of this, with a video which opens with the pair facing off in a competitive FIFA match. Here, the “game” is simply a vehicle for the bravado of both MCs: “I’m tryna play a game called Stacking / you’re tryna play a game called Look Cool.” Again, the significance of the videogame is in the head-to-head, the one-on-one, the winning and the losing.
But what of production? I bring up Deeco, specifically his Ring instrumental which was most famously vocalled by Chronik, and invite Logan to share any other game-inspired tracks he can think of. “Deeco makes this amazing music that sounds like someone going mad with 16 bit sounds and angry synths,” he says. “JME has remixed a few themes from games as well, like Baraka’s theme from Mortal Kombat or Riptor’s theme from Killer Instinct. And Dizzee [Rascal] of course remixing Chun Li’s victory theme from Street Fighter 2.”