No Man’s Sky is Almost Here, Which Means the Most Tiresome Story in Games is Finally, Mercifully About to End

No Man’s Sky is officially out in just a few hours. That means we’re almost done with people writing around No Man’s Sky and not about the game itself. Soon message boards and outlets that write about games won’t be weighed down with more posts and pieces about the game’s hype, or its mysteries, or how review copies weren’t sent to press in advance. No more articles about how some outlets and players streamed the game after buying copies from stores willing to break the street date, and about how much the first day patch might change whatever aspects disappointed whoever watched those streams. We just have to get through one last piece, this little number I’m writing right now, and the most tiresome story in games will finally be behind us.
From the first trailer that announced the game in 2013, No Man’s Sky has held an unusual power over much of the gaming press and a certain segment of the gaming audience. Perhaps because that initial footage revealed so little about the game, while promising so much, expectations rapidly grew almost as large as the universe the designers said the game would let you explore. Even in the hype-fueled world of videogames, the reaction to No Man’s Sky has been surprisingly emphatic, with a passionate fan base obsessing over every drop of information that has trickled its way. It’s turned what at first glance appeared to be a fairly niche game into perhaps the most anticipated release of the year, and thus one of the most thoroughly written about.
That passion has also magnified every minor detail of the game’s development into debate points to be hotly contested and surgically picked apart by anybody with the urge and the time. Relatively typical and insignificant development hiccups have dominated message boards and bubbled up into hot takes from fan blogs and pro sites alike. The irregular doling out of information, coupled with E3 appearances in 2014 and 2015 that didn’t include demos for most press, only inspired more conjecture, among both fans and journalists. Amid these elevated hype levels, and with the original release date only a few weeks away, a recent two month delay led to threats against the designers and the journalist who first reported it, which led to countless more editorials, essays and message board threads. Hype and think piece gorged upon each other, an unprecedented ouroboros of bluster and assumption.