Vampyr Will Get Two New Difficulty Modes in Next UpdateImages via DontNod Entertainment Games News Vampyr
Vampyr, developed by Dontnod Entertainment (the developer best known for creating Life is Strange), will get an update next week that will add two new difficulty modes to the game. The update, releasing on Sept. 26, is meant to “add further replayability for existing players, and more options for those who haven’t yet sunk their teeth into this dark adventure through 1918 London,” per a press release.
The first of the modes will be the game’s Story Mode, a type of difficult that has recently become a popular inclusion in narrative-driven games like Vampyr. The mode will lessen the game’s focus on combat and prioritize the story so that players can experience the entire narrative without worrying about the challenging gameplay. For those who want to see a game’s story through, but don’t have the time or desire to constantly engage in battles in order to move forward, it’s an appreciated addition.
The other mode lies on the opposite end of the difficulty spectrum. Hard Mode will be added to make combat more difficult and thrilling. In Hard Mode, players will earn less experience points from killing enemies; in this game, that means players will be forced to “rely even more on embracing citizens to grow in power.” The original Vampyr experience will be considered the game’s Normal Mode. It’s important to note that the game will now let you change the difficulty on which you’re playing in the middle of the game.
In addition to the new difficulty modes, the new update will bring some optimization tweaks and fixes. Players who play on PC will be pleased to know that Nvidia Ansel will be made available for the game, allowing players to capture their favorite in-game screenshots.