Wilmot’s Warehouse Turns Workplace Drudgery into a Charming Puzzle Game

If there’s anything I associate with working in a warehouse (besides exhausted Amazon employees peeing in water bottles), it’s the image of tall shelves filled with merchandise, meticulously aligned, waiting for the smooth guiding hand of a pallet jack. I’ve always loved a well-organized environment; it provides a sense of order and routine and helps provide the structure I need to focus my own thoughts. In Wilmot’s Warehouse, a charming little Humble Bundle original from Hollow Pond and Richard Hogg, I’ve spent the past few days indulging that appreciation for tidiness, finding new satisfaction in the efficient use of space.
In Wilmot’s Warehouse, you play as a warehouse worker inexhaustibly organizing boxes of merchandise. At the start of each level, a batch of items is dropped off by a delivery truck; you must gather them in bulk and maneuver them into the best spot for retrieval along the building’s many walls. How boxes are configured and carried is the key challenge. As the variety and quantity of merchandise stacks up, storage space becomes limited, aisles are smaller, and it becomes harder and harder to move things around and distribute them in time. Once the initial timer is up, customers will request items in certain quantities, and they must be picked up and delivered to the service hatch as quickly as possible. The faster Wilmot goes, the more Progress Stars he is awarded, which are then used to add new abilities to his skill set, like dashing forward or carrying additional boxes. New merchandise is also unlocked with every level, adding to the visual diversity of the boxes while offering a light sense of progression and collectibility, enhancing the game’s themes of order and tidiness.