Take a Trip to Dungeons & Dragons Hell with the New Adventure Baldur’s Gate: Descent into Avernus
Art courtesy of Wizards of the Coast
As we fall into October, we start thinking about spooky things. Ghoulish things, even. Maybe hell stuff. And if you’re into that general vibe here during the evil month, and you also like Dungeons & Dragons, then the newest adventure Baldur’s Gate: Descent into Avernus might be right up your alley. An adventure that takes players from first level all the way to level 15 or so, Descent into Avernus is a classic smashing together of the sword-and-spells logic of a fantasy world and the straight-up bizarro weirdness of devils and demons and all kinds of other hell stuff. It is, in a word, good.
When I review these books from Wizards of the Coast, I am often thinking about both what they do as a narrative or contained story as well as what they do for someone who wants to strip a book for parts. One of the last major releases, Ghosts of Saltmarsh, was a book that was just fine in the former category and overwhelmingly excellent in the latter. I regularly use ideas from that sourcebook in my Dungeons & Dragons podcast, and it was my worry that Descent into Avernus would fall into a similar zone of having a lot of rad pieces but not a strong reason to keep those pieces together in the shape the designers delivered them in. To my surprise, Descent into Avernus does both things really well. It gives a compelling set of story pieces that take players from the city of Baldur’s Gate, which is a fairly traditional gritty fantasy place, into the mythical hell realm of Avernus, the first level of hell.
Dungeon & Dragons’s concept of hell was established nearly 40 years ago, and the general depiction of it can be kind of labyrinthine and hard to communicate. There are nine levels to hell, and they’re ruled by the devil Asmodeus. There’s a strict hierarchy to hell, and so the denizens there are always trying to jockey for position. The first level of hell, the entryway if you will, is Avernus, and it runs up against The Abyss, the chaotic zone where demons live. That’s right, D&D is a game that distinguishes between devils, which love hierarchies and deals and collecting souls, from demons, who just want to annihilate the entirety of the planes. And speaking of those, if you’re confused about where non-hell stuff is in this hierarchy, don’t worry about it. The settings of mortals in D&D are on another plane entirely. They’re not connected except by, I guess, metaphysics? Please do not think about this too hard.