How Do You Make a Good D&D Movie?
The granddaddy of RPGs is headed to the big screen again. Will it be any good?

A lot has happened in the 21 years since Dungeons & Dragons last tried to make a movie adaptation of the great granddaddy of tabletop roleplaying games (that actually was intended to see wide release). The year 2000 marked the release of D&D’s 3rd Edition, a major overhaul of the game that really brought in the first new generation of players (and actually made the game playable). It also marked the debut of Dungeons & Dragons—the fantasy adventure film starring an overactive clone of famous actor Jeremy Irons—a movie that flopped so hard that no D&D adaptation has seen the inside of a theater since.
In a way, it’s inevitable that we’re seeing another attempt to bring the property to the big screen. Hasbro purchased D&D’s parent company Wizards of the Coast in 1999. They’re the same Hasbro that owns all the rights to Transformers, the toys that have served as the basis for loud, mindless CGI action movies since 2007, even though I can’t understand why anybody would ever want any more of them. If they can make movies out of a toy line, surely, Hasbro’s bean counters reason, they can make some hay out of a gaming phenomenon that has excited hobbyists for almost 50 years and is enjoying the highest degree of popularity it’s ever known.
Just as with videogame movies, though, there are all sorts of reasons this is harder than it may sound. Considering the two sequels to the first attempt have been a TV movie and a direct-to-DVD film, each released a number of years after the other, it’s worth it to ask how you’d even go about making a D&D movie, and whether this upcoming attempt has the right idea. In that spirit, I’ve gathered what I argue are some Dos and Don’ts.
Do: Reference Monsters and Lore
Things like gelatinous cubes, the unparalleled destructive power of the fireball spell, and bards being disasters are all beginning to creep into the pop culture lexicon, even among people who don’t really play Dungeons & Dragons. There’s a balance to be struck to ensure filmmakers aren’t leaving large swaths of audiences behind, but it can absolutely include a beholder.
The upcoming film is set in the Forgotten Realms, one of D&D’s most popular settings and one of the major storylines it references in a great deal of its newest adventures. It’s a good indicator longtime fans will see material they recognize, but it could come with other worries, especially because my next hope is that they…
Don’t: Put Game Statistics and Rules in Characters’ Mouths
D&D is a game about creating a colorful character and partnering up with friends and their colorful characters to go on a wild adventure. It is also, sometimes, a game about ticking off how many spells you have left, how many five-foot increments you can move without provoking an attack from adjacent enemies, and how much gold it costs to resurrect an ally who has ended up in the belly of the tarrasque. The former details are what filmmakers really need to accentuate, and the latter details are those they need to completely abandon.
Nothing will make an audience cringe harder than lines like Justin Whalin’s in Dungeons & Dragons, in which he sneers that Zoe McLellan’s character is a “low-level mage!” It’s not meant for the audience to believe the characters here literally know the contents of their own character sheets, but it certainly comes off that way.