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35. Oro: Oro is one of the weirdest designs in all of Street Fighter. He's an old hermit who decides to travel the world on a jumbo jet to find someone to inherit his weird fighting style. In Street Fighter III, he's one of the few characters without a lot of combo potential, and has two special abilities that seem at odds with each other (a fireball and a throw). Part of his appeal is that no one really understands his obtuse fighting style (which is the reason he's looking for an apprentice). Strange characters defined Street Fighter III, and Oro was definitely one of the weirdest the series has ever seen. And he's able to take anyone on with just one hand!
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34. Hugo: Who doesn't like an enormous, hulking brute inspired by Andre the Giant? Hugo knows how to throw you, bounce you off the wall, and catch you as you're jumping at him, giving you a Shootdown Backbreaker for your troubles. He's one of the few characters that can give Zangief a run for his money in terms of sheer size and strength, and that's nothing to scoff at. In his best iterations, he's one of the most fun grappler characters in the series, and any character who has a dolphin dive as a move is okay with me.
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33. Hakan: Another character who demonstrates that Capcom does know how to think outside the box, Hakan was perhaps the most novel character in all of Street Fighter IV. Regularly, Hakan's moves do huge damage but have miniscule range, making it difficult for him to approach his opponent. But given the space to oil himself up, and all of his slides and throw moves have extended reach, and he also takes less damage while oiled. Playing a good Hakan game means always keeping an internal timer in your head, knowing when to pull back and oil up again. He's a fascinating concept that didn't see a lot of professional play, so here's hoping we see him again as a future Street Fighter V character.
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32. Blanka: Series producer Yoshinoro Ono has often said that Blanka is his favorite fighter in the Street Fighter series, often tweeting pictures of his small Blanka figure in different locales. Indeed, Blanka is a unique fighter with no parallel; his electric-ball special was the bane of every dorm room and arcade for years, and the rest of his move set is as equally fierce. He might not be the poster-boy for the game like Ryu or Zangief, but Blanka is as much a part of Street Fighter history as the rest, and certainly one of the most recognizable faces in the bunch.
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31. Gen: Truly the Bernie Sanders of Street Fighter, Gen is a mastermind fighter who can still fight long after most people would have counted him out. He's one of the most intricate characters in the entire series, utilizing two different fighting stances that give him an expansive moveset. Gen has chronically been one of the hardest characters to master, and his design goes hand in hand with the idea that he's an old man who's forgotten more about fighting than most people will ever know.
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30. Alex: Introduced as the lynchpin of The New Generation, Alex is a powerful fighter who seeks to take the title of World Warrior for himself. He's a massive brute, but uses a variety of styles from traditional wrestling to kickboxing and street brawling to keep his opponents in check. This American grappler might not seem it, but he's a complex character with a variety of moves and options at any range, and it's no surprise he's making a reappearance for Street Fighter V.
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29. M. Bison: The series protagonist of Street Fighter, M. Bison is as iconic as he is powerful. No matter how many times he dies, he always comes back to life, with a new plan for Shadaloo to enact chaos and destruction upon the world. Bison uses his Psycho Power to teleport around the arena, catching his opponent off-guard with a quick Psycho Crusher and the surprising speed of his attacks. He's not empathetic or nuanced. Bison is the Saturday morning cartoon villain of the Street Fighter series, and for the most part, it works.
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28. Poison: Poison is an odd point of controversy in the Street Fighter canon, as a post-op transsexual woman in the US versions of Street Fighter and a man dressing as a woman in the Japanese versions. Regardless, she remains a strong and domineering presence in the arena, able to zone out opponents and deliver crushing overhead attacks. Capcom might not be able to ever set the record on her story, but the only one that needs telling is that Poison is a powerful and compelling character in every appearance she's made.
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27. Sakura: It can sometimes feel like Sakura is the only character who's actually having fun with this whole street-fighting thing. She has a relentless optimism that infects everyone she meets, from Ryu (who seems reluctant to train her but still hangs out with her), to Dan Hibiki (who's a complete fraud of a person but still seems inspired by Sakura's earnestness). She may be a little too similar to Ken and Ryu for some and her Hadouken may not be as strong, but she's self-taught and eager to get better. In short, she encapsulates the kind of approach more players should have towards fighting games—acknowledging weaknesses while taking them in stride.
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26. Urien: If you ever happen to catch a Street Fighter III combo video on Youtube, chances are Urien's in it. His Aegis Reflector super ability sets up so many mind-shattering combos that it's hard not to watch him juggle an opponent between his magic screen door and himself for seconds and not think "man, that looks cool. I wish I had a loincloth." His rushdown style and aggressive attitude make him as real of a threat as his gravely, booming voice make him out to be. Urien pulls off the sort of intense aggression that characters like Evil Ryu and Oni fumble with, and he does it while looking completely ripped.